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hella-farm/entities/sheep.gd

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GDScript3
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extends CharacterBody2D
class_name Sheep
@onready var draggable: Draggable = $"Draggable"
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@onready var sprite: SpriteLeftRight = $"Sprite"
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@onready var drag_sound: AudioStreamPlayer2D = $"Draggable/DragSound"
@onready var drop_sound: AudioStreamPlayer2D = $"Draggable/DropSound"
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@onready var animator: AnimationPlayer = $"Animator"
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func _ready() -> void:
animator.play("RESET")
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func _on_move(movement: Vector2) -> void:
if not draggable.being_dragged:
move_and_collide(movement)
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sprite.handle_move(movement)
func _on_drag_move(movement: Vector2) -> void:
if draggable.being_dragged:
move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_draggable_dragged() -> void:
drag_sound.play()
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animator.play("wobble")
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func _on_draggable_dropped() -> void:
drop_sound.play()
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animator.play("RESET")