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hella-farm/entities/skull.gd

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GDScript3
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extends CharacterBody2D
class_name Skull
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@onready var animator: AnimationPlayer = %"Animator"
func _on_move(movement: Vector2) -> void:
move_and_collide(movement)
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func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = 1
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animator.play(&"drag_start")
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func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = 0
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animator.play(&"RESET")