2024-04-14 01:38:04 +00:00
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extends Node2D
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class_name MainGame
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2024-04-14 02:09:36 +00:00
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@onready var camera: GameCamera = $"GameCamera"
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2024-04-16 01:02:19 +00:00
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@onready var default_spawn_parent: Node2D = %"DefaultSpawnParent"
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2024-04-21 21:49:34 +00:00
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@onready var inventory: Inventory = %"Inventory"
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2024-04-24 02:55:31 +00:00
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@onready var cursor: Cursor = %"Cursor"
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2024-04-19 02:30:35 +00:00
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static func get_via_group(node: Node) -> MainGame:
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var result = node.get_tree().get_nodes_in_group("game")
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if result.is_empty():
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return null
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return result[0]
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2024-04-24 02:55:31 +00:00
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func _ready():
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var gold_counter = inventory.get_counter(&"Gold")
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gold_counter.changed.connect(cursor.gold_counter.display.unbind(1))
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cursor.gold_counter.set_text(gold_counter.value)
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