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hella-farm/behaviours/spawner.gd

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GDScript3
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extends Node2D
class_name Spawner
signal spawned(entity: Node2D)
@export var scene: PackedScene
@export var parent: Node2D
func spawn():
var entity = scene.instantiate()
entity.global_scale = global_scale
entity.global_position = global_position
entity.global_rotation = global_rotation
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parent.add_child.call_deferred(entity) # Not sure why this is needed.
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func _ready():
if parent == null:
parent = MainGame.get_ancestor(self).get_node("SpawnedEntities")
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