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hella-farm/behaviours/move.gd

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GDScript3
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@icon("res://behaviours/move.svg")
extends Node2D
class_name Move
signal move(norm: Vector2)
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signal move_toggled(value: bool)
signal move_enabled
signal move_disabled
## Whether this component should emit [signal move].
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@export var enabled: bool = true:
get:
return enabled
set(value):
if enabled != value:
enabled = value
move_toggled.emit(value)
if value:
move_enabled.emit()
else:
move_disabled.emit()