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Make Imp spawn Gold periodically

This commit is contained in:
Steffo 2024-04-15 21:51:40 +02:00
parent 0c2cefb255
commit 034bdc6bd0
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
2 changed files with 9 additions and 39 deletions

View file

@ -43,6 +43,14 @@ tag = &"Sheep"
[node name="SkullSpawner" parent="." instance=ExtResource("4_d8lgm")]
scene = ExtResource("5_yrfoq")
[node name="Spawner" parent="." instance=ExtResource("4_d8lgm")]
scene = ExtResource("5_yrfoq")
[node name="Timer" type="Timer" parent="Spawner"]
wait_time = 0.8
autostart = true
[connection signal="move" from="Draggable" to="." method="_on_draggable_move"]
[connection signal="eaten" from="EatTarget" to="." method="_on_eat_target_eaten"]
[connection signal="move" from="EatTarget" to="." method="_on_move"]
[connection signal="timeout" from="Spawner/Timer" to="Spawner" method="spawn"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://cxj5aud02f40j"]
[gd_scene load_steps=14 format=3 uid="uid://cxj5aud02f40j"]
[ext_resource type="Script" path="res://scenes/game/main_game.gd" id="1_wiglu"]
[ext_resource type="PackedScene" path="res://behaviours/spawner.tscn" id="2_bx37o"]
@ -7,8 +7,6 @@
[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="3_p6jw3"]
[ext_resource type="PackedScene" uid="uid://eqb3vfbvjefp" path="res://entities/cloud.tscn" id="3_whlmm"]
[ext_resource type="PackedScene" uid="uid://7j1b55t8tafg" path="res://scenes/game/cursor_magnet.tscn" id="3_xbolm"]
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="4_eu7q4"]
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="5_63bwb"]
[ext_resource type="Texture2D" uid="uid://dyvkvmw7wxwe5" path="res://icon.svg" id="9_8kxq4"]
[ext_resource type="PackedScene" uid="uid://4d3ksr3171x4" path="res://entities/imp.tscn" id="10_26rf6"]
@ -846,44 +844,8 @@ debug_color = Color(1, 1, 1, 0)
[node name="GoldCounter" parent="." instance=ExtResource("3_p6jw3")]
[node name="Gold" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(94, 70)
[node name="Gold2" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(239, 96)
[node name="Gold3" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(171, 199)
[node name="Gold4" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(352, 196)
[node name="Gold5" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(377, 96)
[node name="Gold6" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(434, 188)
[node name="Gold7" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(502, 104)
[node name="Gold8" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(249, -51)
[node name="Gold9" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(379, -58)
[node name="Gold10" parent="." instance=ExtResource("4_eu7q4")]
position = Vector2(456, -7)
[node name="Sheep" parent="." instance=ExtResource("5_63bwb")]
position = Vector2(-273, -86)
[node name="SpawnedEntities" type="Node2D" parent="."]
[node name="Cloud" parent="." instance=ExtResource("3_whlmm")]
position = Vector2(-62, -239)
[node name="Node2D" type="Node2D" parent="."]
position = Vector2(590, 317)
scale = Vector2(11.285, 11.285)