1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-25 09:34:24 +00:00

Send help

This commit is contained in:
Lorenzo Rossi 2024-04-13 16:38:05 +02:00
parent 5186a2e90b
commit 0724543d90
9 changed files with 294 additions and 0 deletions

113
entities/sheep.gd Normal file
View file

@ -0,0 +1,113 @@
extends RigidBody2D
var initial_self_position: Vector2 = Vector2.ZERO
var initial_mouse_position: Vector2 = Vector2.ZERO
@onready var rand_walk_timer: Timer = Timer.new()
var rng = RandomNumberGenerator.new()
enum State {STATE_IDLE, STATE_WALK, STATE_PICKED, STATE_RUN, STATE_THROWN}
var state: State = State.STATE_IDLE
var walk_dir: Vector2 = Vector2.ZERO
var last_dir: int = 1
@export var min_run_dist = 200
@export var max_run_dist = 250
@export var walk_speed = 150
@export var run_speed = 500
@export var drag_damp = 40
@export var normal_damp = 4
@export var thrown_damp = 2
# Called when the node enters the scene tree for the first time.
func _ready():
add_child(rand_walk_timer)
rand_walk_timer.one_shot = true;
rand_walk_timer.connect("timeout", _on_timer_timeout)
init_timer()
func init_timer():
if state == State.STATE_IDLE:
var rand_time = max(0, rng.randfn(4, 1.5))
rand_walk_timer.start(rand_time)
elif state == State.STATE_WALK:
rand_walk_timer.start(5)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
gravity_scale = 0
var curr_mpos = get_viewport().get_mouse_position()
if state == State.STATE_PICKED and not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
pick_down()
if state == State.STATE_THROWN and linear_velocity.length() < 1:
state = State.STATE_WALK
init_timer()
var mouse_dis = position.distance_to(curr_mpos)
if (state == State.STATE_IDLE or state == State.STATE_WALK) and mouse_dis < min_run_dist:
# Run away from mouse
state = State.STATE_RUN
rand_walk_timer.stop()
elif state == State.STATE_RUN and mouse_dis > max_run_dist:
state = State.STATE_IDLE
init_timer()
var force = Vector2.ZERO
if state == State.STATE_WALK:
force = walk_speed * walk_dir
elif state == State.STATE_RUN:
var run_dir = -position.direction_to(curr_mpos)
force = run_speed * run_dir
elif state == State.STATE_PICKED:
var dest_position = initial_self_position + (curr_mpos - initial_mouse_position)
apply_central_force(50 * (dest_position - position) * dest_position.distance_to(position) * delta)
else:
pass
if force.length_squared() > 0.001:
apply_central_force(force)
last_dir = sign(force.dot(Vector2.LEFT))
scale.x = last_dir
if state == State.STATE_PICKED:
linear_damp = drag_damp
elif state == State.STATE_THROWN:
linear_damp = thrown_damp
else:
linear_damp = normal_damp
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton:
var was_picked_up = state == State.STATE_PICKED
var is_picked_up = event.pressed
initial_mouse_position = event.position
initial_self_position = position
if not was_picked_up and is_picked_up:
state = State.STATE_PICKED
rand_walk_timer.stop()
elif was_picked_up and not is_picked_up:
pick_down()
func pick_down():
state = State.STATE_THROWN
init_timer()
func _on_timer_timeout():
if state == State.STATE_IDLE:
state = State.STATE_WALK
walk_dir = Vector2.from_angle(rng.randf_range(0, 2*PI))
elif state == State.STATE_WALK:
state = State.STATE_IDLE
init_timer()

22
entities/sheep.tscn Normal file
View file

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://bc2bm8lbol18w"]
[ext_resource type="Script" path="res://entities/sheep.gd" id="1_c2hn8"]
[ext_resource type="Texture2D" uid="uid://cbljqvt053eka" path="res://media/sheep.png" id="1_rhwit"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycfcx"]
size = Vector2(120, 92)
[node name="Sheep" type="RigidBody2D"]
input_pickable = true
linear_damp = 20.0
script = ExtResource("1_c2hn8")
[node name="Sheep" type="Sprite2D" parent="."]
position = Vector2(3, -3)
texture = ExtResource("1_rhwit")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(3, -3)
shape = SubResource("RectangleShape2D_ycfcx")
[connection signal="input_event" from="." to="." method="_on_input_event"]

12
main.gd
View file

@ -34,6 +34,8 @@ var current_stage: Stage:
match current_stage: match current_stage:
Stage.MENU: Stage.MENU:
build_menu() build_menu()
Stage.GAME:
build_game()
## The [Stage] that [field current_stage] should be set to upon starting the game. ## The [Stage] that [field current_stage] should be set to upon starting the game.
@export var starting_stage: Stage @export var starting_stage: Stage
@ -41,9 +43,11 @@ var current_stage: Stage:
## The main menu scene. ## The main menu scene.
const SCENE_MENU: PackedScene = preload("res://scenes/interface/main_menu.tscn") const SCENE_MENU: PackedScene = preload("res://scenes/interface/main_menu.tscn")
const SCENE_GAME: PackedScene = preload("res://scenes/game/game.tscn")
## The main menu node. ## The main menu node.
var scene_menu: MainMenu = null var scene_menu: MainMenu = null
var scene_game: MainGame = null
## Destroy the main menu. ## Destroy the main menu.
func destroy_menu() -> void: func destroy_menu() -> void:
@ -58,6 +62,11 @@ func build_menu() -> void:
container.add_child(scene_menu) container.add_child(scene_menu)
## Build the main menu.
func build_game() -> void:
scene_game = SCENE_GAME.instantiate()
scene_game.selected_exit.connect(_on_game_selected_exit)
container.add_child(scene_game)
func _ready() -> void: func _ready() -> void:
current_stage = starting_stage current_stage = starting_stage
@ -67,3 +76,6 @@ func _on_menu_selected_play() -> void:
func _on_menu_selected_options() -> void: func _on_menu_selected_options() -> void:
current_stage = Stage.OPTIONS current_stage = Stage.OPTIONS
func _on_game_selected_exit() -> void:
current_stage = Stage.MENU

BIN
media/sheep.png (Stored with Git LFS) Normal file

Binary file not shown.

34
media/sheep.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cbljqvt053eka"
path="res://.godot/imported/sheep.png-2baca8f2fcbb83024e65011814b3432a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://media/sheep.png"
dest_files=["res://.godot/imported/sheep.png-2baca8f2fcbb83024e65011814b3432a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -23,6 +23,7 @@ window/size/initial_position_type=3
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.0235294, 0.0235294, 0.0235294, 1) environment/defaults/default_clear_color=Color(0.0235294, 0.0235294, 0.0235294, 1)

18
scenes/game/game.gd Normal file
View file

@ -0,0 +1,18 @@
extends Node2D
class_name MainGame
## Emitted when the player has clicked on the Options button.
signal selected_exit
func _on_exit_pressed() -> void:
selected_exit.emit()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

17
scenes/game/game.tscn Normal file
View file

@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://cxj5aud02f40j"]
[ext_resource type="Script" path="res://scenes/game/game.gd" id="1_tau5t"]
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="2_8268g"]
[sub_resource type="TileSet" id="TileSet_g2dkm"]
[node name="World" type="Node2D"]
script = ExtResource("1_tau5t")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_g2dkm")
format = 2
[node name="Sheep" parent="." instance=ExtResource("2_8268g")]
position = Vector2(637, 318)
run_speed = 600

74
scenes/game/gameplay.tscn Normal file
View file

@ -0,0 +1,74 @@
[gd_scene load_steps=2 format=3 uid="uid://b1na52ogrisd1"]
[ext_resource type="Script" path="res://scenes/interface/main_menu.gd" id="1_yshb5"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yshb5")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Layout" type="VBoxContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="Title" type="MarginContainer" parent="Panel/Layout"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="Label" type="RichTextLabel" parent="Panel/Layout/Title"]
layout_mode = 2
size_flags_vertical = 6
bbcode_enabled = true
text = "[center][font_size=144px]Playasauto[/font_size]
[font_size=64px]Il casello del destino[/font_size]
[font_size=32px]Un gioco del Garasautomobileclub Italia[/font_size][/center]"
fit_content = true
[node name="Buttons" type="MarginContainer" parent="Panel/Layout"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 16
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 16
[node name="Layout" type="HBoxContainer" parent="Panel/Layout/Buttons"]
layout_mode = 2
alignment = 1
[node name="Play" type="Button" parent="Panel/Layout/Buttons/Layout"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Play"
[node name="Options" type="Button" parent="Panel/Layout/Buttons/Layout"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
theme_override_font_sizes/font_size = 36
text = "Options"
[node name="Node2D" type="Node2D" parent="."]
[connection signal="pressed" from="Panel/Layout/Buttons/Layout/Play" to="." method="_on_play_pressed"]
[connection signal="pressed" from="Panel/Layout/Buttons/Layout/Options" to="." method="_on_options_pressed"]