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Add a basic main menu
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parent
c92797661e
commit
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4 changed files with 98 additions and 3 deletions
56
main.gd
56
main.gd
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@ -1,2 +1,58 @@
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extends Node
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class_name Main
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@onready var container: Control = $"PrimaryCanvas/SafeMarginContainer"
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## The possible states the game can be in.
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enum Stage {
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NONE = 0,
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MENU = 1,
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}
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## The [Stage] the game is currently in.
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##
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## Changing this will automatically destroy and build the relevant scenes.
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var current_stage: Stage:
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get:
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return current_stage
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set(value):
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# Do not rebuild scenes if the stage is set to the value it's already set to
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if value == current_stage:
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return
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# Destroy the current scenes
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match current_stage:
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Stage.MENU:
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destroy_menu()
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# Update the current stage
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current_stage = value
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# Build the next scenes
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match current_stage:
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Stage.MENU:
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build_menu()
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## The [Stage] that [field current_stage] should be set to upon starting the game.
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@export var starting_stage: Stage
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## The main menu scene.
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const SCENE_MENU: PackedScene = preload("res://scenes/interface/main_menu.tscn")
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## The main menu node.
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var scene_menu: MainMenu = null
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## Destroy the main menu.
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func destroy_menu() -> void:
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scene_menu.queue_free()
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scene_menu = null
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## Build the main menu.
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func build_menu() -> void:
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scene_menu = SCENE_MENU.instantiate()
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container.add_child(scene_menu)
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func _ready() -> void:
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current_stage = starting_stage
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@ -5,6 +5,7 @@
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[node name="Main" type="Node"]
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script = ExtResource("1_jyg3q")
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starting_stage = 1
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[node name="PrimaryCanvas" type="CanvasLayer" parent="."]
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@ -13,6 +14,3 @@ min_margin_left = 16
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min_margin_right = 16
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min_margin_top = 16
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min_margin_bottom = 16
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[node name="Panel" type="Panel" parent="PrimaryCanvas/SafeMarginContainer"]
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layout_mode = 2
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2
scenes/interface/main_menu.gd
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2
scenes/interface/main_menu.gd
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extends Control
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class_name MainMenu
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39
scenes/interface/main_menu.tscn
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39
scenes/interface/main_menu.tscn
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[gd_scene load_steps=2 format=3 uid="uid://3yqvhxeq03rk"]
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[ext_resource type="Script" path="res://scenes/interface/main_menu.gd" id="1_jkswn"]
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_jkswn")
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Layout" type="VBoxContainer" parent="Panel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="RichTextLabel" type="RichTextLabel" parent="Panel/Layout"]
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layout_mode = 2
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size_flags_vertical = 6
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bbcode_enabled = true
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text = "[center][font_size=144px]Garasauto[/font_size]
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[font_size=64px]Il casello del destino[/font_size]
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[font_size=32px]Un gioco del Garasautomobileclub Italia[/font_size][/center]"
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fit_content = true
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