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Fix a few things in the Main
scene
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parent
c8fb1e0c67
commit
1a67612209
2 changed files with 8 additions and 3 deletions
9
main.gd
9
main.gd
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@ -71,8 +71,7 @@ func destroy_game() -> void:
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## Build the [MainGame].
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## Build the [MainGame].
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func build_game() -> void:
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func build_game() -> void:
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scene_game = SCENE_GAME.instantiate()
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scene_game = SCENE_GAME.instantiate()
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scene_game.selected_exit.connect(_on_game_selected_exit)
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add_child(scene_game)
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container.add_child(scene_game)
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func _ready() -> void:
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func _ready() -> void:
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current_stage = starting_stage
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current_stage = starting_stage
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@ -85,3 +84,9 @@ func _on_menu_selected_options() -> void:
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func _on_game_selected_exit() -> void:
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func _on_game_selected_exit() -> void:
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current_stage = Stage.MENU
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current_stage = Stage.MENU
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func _input(event: InputEvent) -> void:
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Log.p(self, "Received input event: %s" % event)
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if event is InputEventKey:
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if event.is_action(&"ui_home"):
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current_stage = Stage.MENU
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@ -5,7 +5,7 @@
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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script = ExtResource("1_jyg3q")
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script = ExtResource("1_jyg3q")
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starting_stage = 1
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starting_stage = 3
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[node name="PrimaryCanvas" type="CanvasLayer" parent="."]
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[node name="PrimaryCanvas" type="CanvasLayer" parent="."]
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