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Specify return type of MainGame.get_ancestor
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parent
735313b167
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1aa785c08a
5 changed files with 15 additions and 29 deletions
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@ -9,6 +9,7 @@ signal captured
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@export_range(-500, 500, 1) var speed: float = 100.0
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@export_range(-500, 500, 1) var speed: float = 100.0
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@onready var viewport: Viewport = get_viewport()
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@onready var viewport: Viewport = get_viewport()
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@onready var camera: GameCamera = GameCamera.get_ancestor(self)
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enum State { STILL, CAPTURED }
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enum State { STILL, CAPTURED }
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@ -17,7 +18,7 @@ var state: State = State.STILL
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func get_relative_mouse_position():
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func get_relative_mouse_position():
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var viewport_position: Vector2 = viewport.position
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var camera: Camera
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var viewport_mouse_position: Vector2 = viewport.get_mouse_position()
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var viewport_mouse_position: Vector2 = viewport.get_mouse_position()
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var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position
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var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position
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var relative_mouse_position: Vector2 = global_mouse_position - global_position
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var relative_mouse_position: Vector2 = global_mouse_position - global_position
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@ -1,18 +1,7 @@
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extends Node2D
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extends Node2D
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class_name Gold
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## Emitted when the player hoveres the nugget
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signal hovered
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _on_move(movement: Vector2) -> void:
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func _process(delta):
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Log.p(self, "%s" % movement)
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pass
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position += movement
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func _on_area_2d_mouse_entered():
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hovered.emit()
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print("Hovered")
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@ -1,21 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://uoxwjpmgg27a"]
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[gd_scene load_steps=4 format=3 uid="uid://uoxwjpmgg27a"]
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[ext_resource type="Script" path="res://entities/gold.gd" id="1_lbls1"]
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[ext_resource type="Script" path="res://entities/gold.gd" id="1_lbls1"]
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[ext_resource type="Texture2D" uid="uid://d3o13ebmcux2d" path="res://media/nugget.png" id="2_d322a"]
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[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_lso1v"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bjgas"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_1f58t"]
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radius = 16.4012
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[node name="Gold" type="Node2D"]
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[node name="Gold" type="Node2D"]
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script = ExtResource("1_lbls1")
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script = ExtResource("1_lbls1")
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[node name="Nugget" type="Sprite2D" parent="."]
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[node name="Nugget" type="Sprite2D" parent="."]
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position = Vector2(1, 0)
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scale = Vector2(12, 12)
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texture = ExtResource("2_d322a")
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texture = SubResource("PlaceholderTexture2D_1f58t")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_lso1v")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
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shape = SubResource("CircleShape2D_bjgas")
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[connection signal="mouse_entered" from="Area2D" to="." method="_on_area_2d_mouse_entered"]
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@ -3,7 +3,7 @@ class_name MainGame
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## Get the first possible [MainGame] instance by climbing the scene tree one ancestor at a time.
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## Get the first possible [MainGame] instance by climbing the scene tree one ancestor at a time.
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static func get_ancestor(start: Node):
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static func get_ancestor(start: Node) -> MainGame:
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var current = start
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var current = start
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while current is Node:
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while current is Node:
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if current is MainGame:
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if current is MainGame:
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@ -1,6 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://cxj5aud02f40j"]
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[gd_scene load_steps=5 format=3 uid="uid://cxj5aud02f40j"]
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[ext_resource type="Script" path="res://scenes/game/menu_game.gd" id="1_vrqkh"]
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[ext_resource type="Script" path="res://scenes/game/menu_game.gd" id="1_x18yb"]
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[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="2_7flt7"]
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[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="2_7flt7"]
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[sub_resource type="TileSet" id="TileSet_g2dkm"]
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[sub_resource type="TileSet" id="TileSet_g2dkm"]
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@ -9,7 +9,7 @@
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size = Vector2(1280, 720)
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size = Vector2(1280, 720)
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[node name="MainGame" type="Node2D"]
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[node name="MainGame" type="Node2D"]
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script = ExtResource("1_vrqkh")
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script = ExtResource("1_x18yb")
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[node name="TileMap" type="TileMap" parent="."]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_g2dkm")
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tile_set = SubResource("TileSet_g2dkm")
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