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Move the autosetup code up to SamplerPriority
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commit
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4 changed files with 24 additions and 28 deletions
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@ -11,7 +11,6 @@ signal priority_changed(new: int, old: int)
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@export var default_priority: int = 0
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@export var default_priority: int = 0
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@export var alternative_priority: int = 1
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@export var alternative_priority: int = 1
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@export var setup_signals_on_ready: bool = true
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var priority: int = 0:
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var priority: int = 0:
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get:
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get:
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@ -60,7 +59,3 @@ func log_priority() -> void:
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func _ready() -> void:
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func _ready() -> void:
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priority = default_priority
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priority = default_priority
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func link(parent: SamplerPriority) -> void:
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if setup_signals_on_ready:
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priority_changed.connect(func(_old, _new): parent.on_priority_changed(self))
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@ -2,18 +2,19 @@ extends Sampler
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class_name SamplerPriority
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class_name SamplerPriority
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## Always sample the object with the highest priority in the queue.
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## If true, the [SamplerPriority] will attempt to automatically setup the recommended signals for all the [field possibilities] on NOTIFICATION_READY.
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var selected_priority = 0;
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@export var autosetup_signals_on_ready: bool = true
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func _ready():
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for possibility in possibilities:
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possibility.link(self)
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## Update [field possibilities] with the most likely subset of nodes.
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## Update [field possibilities] with the most likely subset of nodes.
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func autodetect_possibilities():
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func autodetect_possibilities() -> void:
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possibilities = find_children("*", "Priority", true, false)
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possibilities = find_children("*", "Priority", true, false)
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## Setup the recommended signals for each node in [field possibilities].
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func autosetup_signals() -> void:
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for possibility in possibilities:
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possibility.priority_changed.connect(_autosetup_on_possibility_priority_changed.bind(possibility))
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## Get a reference.
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## Get a reference.
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func sample() -> Priority:
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func sample() -> Priority:
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if len(possibilities) == 0:
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if len(possibilities) == 0:
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@ -28,20 +29,8 @@ func sample() -> Priority:
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if highest_possibility == null:
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if highest_possibility == null:
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return null
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return null
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selected_priority = highest_possibility.priority
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return highest_possibility
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return highest_possibility
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func on_priority_changed(node: Node):
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if node == selected:
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if node.priority > selected_priority:
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selected_priority = node.priority
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else:
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sample_and_enable()
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else:
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if selected == null or node.priority > selected.priority:
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set_enabled(node)
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func get_all_refs() -> Array[Node]:
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func get_all_refs() -> Array[Node]:
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var refs: Array[Node] = []
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var refs: Array[Node] = []
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for possibility in possibilities:
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for possibility in possibilities:
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@ -50,3 +39,17 @@ func get_all_refs() -> Array[Node]:
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func get_ref(node: Node) -> Node:
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func get_ref(node: Node) -> Node:
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return node.get_ref()
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return node.get_ref()
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func _ready():
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if autosetup_signals_on_ready:
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autosetup_signals()
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func _autosetup_on_possibility_priority_changed(node: Priority, new: int, old: int):
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if node == selected:
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if new < old:
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sample_and_enable()
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else:
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# A nice optimization!
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if selected == null or new > selected.priority:
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set_enabled(node)
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@ -57,8 +57,7 @@ deviation = 4.0
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min_secs = 1.0
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min_secs = 1.0
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max_secs = 9.0
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max_secs = 9.0
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[node name="MovementSampler" parent="." node_paths=PackedStringArray("possibilities") instance=ExtResource("7_ech8d")]
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[node name="MovementSampler" parent="." instance=ExtResource("7_ech8d")]
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possibilities = [NodePath("../MovementWander/WanderPriority"), NodePath("../MovementHunt/HuntPriority"), NodePath("../MovementDrag/DragPriority")]
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[node name="MovementWander" parent="." instance=ExtResource("8_ffcw0")]
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[node name="MovementWander" parent="." instance=ExtResource("8_ffcw0")]
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speed = 25.0
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speed = 25.0
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@ -107,8 +107,7 @@ libraries = {
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[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
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[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
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diet = &"Meat"
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diet = &"Meat"
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[node name="MovementSampler" parent="." node_paths=PackedStringArray("possibilities") instance=ExtResource("9_s5lod")]
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[node name="MovementSampler" parent="." instance=ExtResource("9_s5lod")]
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possibilities = [NodePath("../MovementIdle/IdlePriority"), NodePath("../MovementWander/WanderPriority"), NodePath("../MovementRunFromMouse/RunFromMousePriority"), NodePath("../MovementRunFromHunter/RunFromHunterPriority"), NodePath("../MovementDrag/DragPriority")]
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[node name="MovementIdle" parent="." instance=ExtResource("10_05kcd")]
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[node name="MovementIdle" parent="." instance=ExtResource("10_05kcd")]
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speed = 0.0
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speed = 0.0
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