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Fix MoveTowardsMouse using the wrong coordinate system

This commit is contained in:
Steffo 2024-04-14 04:11:34 +02:00
parent 4b24dd1fc3
commit 2849dee2dc
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -8,8 +8,7 @@ signal captured
@export_range(-500, 500, 1) var speed: float = 100.0
@onready var viewport: Viewport = get_viewport()
@onready var camera: GameCamera = GameCamera.get_ancestor(self)
@onready var game := MainGame.get_ancestor(self)
enum State { STILL, CAPTURED }
@ -18,9 +17,7 @@ var state: State = State.STILL
func get_relative_mouse_position():
var camera: Camera
var viewport_mouse_position: Vector2 = viewport.get_mouse_position()
var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position
var global_mouse_position: Vector2 = game.camera.get_global_mouse_position()
var relative_mouse_position: Vector2 = global_mouse_position - global_position
return relative_mouse_position