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Add spawner and SpawnedEntities
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3 changed files with 26 additions and 0 deletions
18
behaviours/spawner.gd
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18
behaviours/spawner.gd
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@ -0,0 +1,18 @@
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extends Node2D
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class_name Spawner
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signal spawned(entity: Node2D)
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@export var scene: PackedScene
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@export var parent: Node2D
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func spawn():
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var entity = scene.instantiate()
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entity.global_scale = global_scale
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entity.global_position = global_position
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entity.global_rotation = global_rotation
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parent.add_child(entity)
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func _ready():
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if parent == null:
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parent = MainGame.get_ancestor(self).get_node("SpawnedEntities")
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6
behaviours/spawner.tscn
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6
behaviours/spawner.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cyrg770fsetyu"]
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[ext_resource type="Script" path="res://behaviours/spawner.gd" id="1_b4uk0"]
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[node name="Spawner" type="Node2D"]
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script = ExtResource("1_b4uk0")
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@ -66,3 +66,5 @@ position = Vector2(-135, -134)
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[node name="Sheep2" parent="." instance=ExtResource("5_63bwb")]
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[node name="Sheep2" parent="." instance=ExtResource("5_63bwb")]
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position = Vector2(-462, -77)
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position = Vector2(-462, -77)
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[node name="SpawnedEntities" type="Node2D" parent="."]
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