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Create marker scene Edible
to allow an entity to detect what other entities it can eat
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behaviours/edible.gd
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behaviours/edible.gd
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extends Node
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class_name Edible
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@export var tag: StringName
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behaviours/edible.tscn
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behaviours/edible.tscn
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[gd_scene format=3 uid="uid://dfdr3e32lohq"]
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[node name="Edible" type="Node"]
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