mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-22 08:04:23 +00:00
Sheep now work! Almost. Missing speed.
This commit is contained in:
parent
17e87b06d0
commit
3341c86e39
11 changed files with 100 additions and 61 deletions
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@ -19,3 +19,10 @@ func _on_body_exited(body: Node2D) -> void:
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if body is Cursor:
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if body is Cursor:
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mouse_inside = true
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mouse_inside = true
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cursor_exited.emit(body)
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cursor_exited.emit(body)
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func _on_cursor_entered(cursor: Cursor) -> void:
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Log.p(self, "Cursor entered: %s" % cursor)
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func _on_cursor_exited(cursor: Cursor) -> void:
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Log.p(self, "Cursor exited: %s" % cursor)
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@ -10,3 +10,5 @@ script = ExtResource("1_4hcxj")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="cursor_entered" from="." to="." method="_on_cursor_entered"]
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[connection signal="cursor_exited" from="." to="." method="_on_cursor_exited"]
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@ -15,6 +15,12 @@ signal changed_direction(new: Vector2)
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changed_direction.emit(direction)
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changed_direction.emit(direction)
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func set_direction(value: Vector2) -> void:
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direction = value
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func clear_direction() -> void:
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direction = Vector2.ZERO
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func randomize_direction() -> void:
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func randomize_direction() -> void:
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direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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@ -22,3 +28,6 @@ func randomize_direction() -> void:
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func _physics_process(_delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if enabled:
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if enabled:
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move.emit(direction)
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move.emit(direction)
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func _on_changed_direction(new: Vector2) -> void:
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Log.p(self, "Changed direction to: %s" % new)
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@ -4,3 +4,5 @@
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[node name="MoveStraight" type="Node2D"]
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[node name="MoveStraight" type="Node2D"]
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script = ExtResource("1_8yf73")
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script = ExtResource("1_8yf73")
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[connection signal="changed_direction" from="." to="." method="_on_changed_direction"]
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@ -5,15 +5,15 @@ class_name MoveTowards
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## A [Move] that moves towards the [field position] of a [field target].
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## A [Move] that moves towards the [field position] of a [field target].
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signal changed_target(target: Node2D)
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signal changed_target(new: Node2D)
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@export var target: Node2D = null:
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@export var target: Node2D = null:
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get:
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get:
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return target
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return target
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set(value):
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set(value):
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value = target
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target = value
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changed_target.emit()
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changed_target.emit(value)
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func set_target(value: Node2D) -> void:
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func set_target(value: Node2D) -> void:
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@ -31,3 +31,6 @@ func _physics_process(_delta: float) -> void:
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move.emit(norm)
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move.emit(norm)
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else:
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else:
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move.emit(Vector2.ZERO)
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move.emit(Vector2.ZERO)
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func _on_changed_target(new: Node2D) -> void:
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Log.p(self, "Changed target to: %s" % new)
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@ -4,3 +4,5 @@
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[node name="MoveTowards" type="Node2D"]
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[node name="MoveTowards" type="Node2D"]
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script = ExtResource("1_256ue")
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script = ExtResource("1_256ue")
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[connection signal="changed_target" from="." to="." method="_on_changed_target"]
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@ -13,13 +13,14 @@ func sample() -> Priority:
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# FIXME: Change this to something more efficient when needed
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# FIXME: Change this to something more efficient when needed
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var highest_possibility: Priority = null
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var highest_possibility: Priority = null
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for possibility in possibilities:
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for possibility in possibilities:
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Log.p(self, "Possibility: %s (%d)" % [possibility, possibility.priority])
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if highest_possibility == null or possibility.priority > highest_possibility.priority:
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if highest_possibility == null or possibility.priority > highest_possibility.priority:
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highest_possibility = possibility
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highest_possibility = possibility
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if highest_possibility == null:
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if highest_possibility == null:
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return null
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return null
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Log.p(self, "Sampled: %s" % highest_possibility)
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Log.p(self, "Sampled: %s (%d)" % [highest_possibility, highest_possibility.priority])
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return highest_possibility.get_ref()
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return highest_possibility.get_ref()
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func get_refs() -> Array[Node]:
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func get_refs() -> Array[Node]:
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@ -113,69 +113,67 @@ libraries = {
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[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
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[node name="Edible" parent="." instance=ExtResource("6_3odsh")]
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[node name="Movement" parent="." node_paths=PackedStringArray("possibilities") instance=ExtResource("9_s5lod")]
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[node name="MovementSampler" parent="." node_paths=PackedStringArray("possibilities") instance=ExtResource("9_s5lod")]
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possibilities = [NodePath("Idle/IdlePriority"), NodePath("Wander/WanderPriority"), NodePath("RunFromMouse/RunFromMousePriority"), NodePath("RunFromHunter/RunFromHunterPriority")]
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possibilities = [NodePath("../MovementIdle/IdlePriority"), NodePath("../MovementWander/WanderPriority"), NodePath("../MovementRunFromMouse/RunFromMousePriority"), NodePath("../MovementRunFromHunter/RunFromHunterPriority")]
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[node name="Idle" parent="Movement" instance=ExtResource("10_05kcd")]
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[node name="MovementIdle" parent="." instance=ExtResource("10_05kcd")]
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enabled = false
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enabled = false
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[node name="IdlePriority" parent="Movement/Idle" instance=ExtResource("11_0jlmk")]
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[node name="IdlePriority" parent="MovementIdle" instance=ExtResource("11_0jlmk")]
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priority = 10
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priority = 10
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[node name="BoredTimer" type="Timer" parent="Movement/Idle"]
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[node name="BoredTimer" type="Timer" parent="MovementIdle"]
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one_shot = true
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one_shot = true
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[node name="Wander" parent="Movement" instance=ExtResource("10_05kcd")]
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[node name="MovementWander" parent="." instance=ExtResource("10_05kcd")]
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enabled = false
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enabled = false
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[node name="WanderPriority" parent="Movement/Wander" instance=ExtResource("11_0jlmk")]
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[node name="WanderPriority" parent="MovementWander" instance=ExtResource("11_0jlmk")]
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[node name="TiredTimer" type="Timer" parent="Movement/Wander"]
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[node name="TiredTimer" type="Timer" parent="MovementWander"]
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one_shot = true
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one_shot = true
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[node name="RunFromMouse" parent="Movement" instance=ExtResource("12_x2g3x")]
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[node name="MovementRunFromMouse" parent="." instance=ExtResource("12_x2g3x")]
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enabled = false
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enabled = false
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[node name="RunFromMousePriority" parent="Movement/RunFromMouse" instance=ExtResource("11_0jlmk")]
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[node name="RunFromMousePriority" parent="MovementRunFromMouse" instance=ExtResource("11_0jlmk")]
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[node name="CursorDetector" parent="Movement/RunFromMouse" instance=ExtResource("13_5fkdr")]
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[node name="CursorSense" parent="MovementRunFromMouse" instance=ExtResource("13_5fkdr")]
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[node name="Shape" type="CollisionShape2D" parent="Movement/RunFromMouse/CursorDetector"]
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[node name="Shape" type="CollisionShape2D" parent="MovementRunFromMouse/CursorSense"]
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shape = SubResource("CircleShape2D_etpf6")
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shape = SubResource("CircleShape2D_etpf6")
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debug_color = Color(1, 0, 0, 0.0470588)
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debug_color = Color(1, 0, 0, 0.0470588)
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[node name="RunFromHunter" parent="Movement" instance=ExtResource("12_x2g3x")]
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[node name="MovementRunFromHunter" parent="." instance=ExtResource("12_x2g3x")]
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enabled = false
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enabled = false
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[node name="RunFromHunterPriority" parent="Movement/RunFromHunter" instance=ExtResource("11_0jlmk")]
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[node name="RunFromHunterPriority" parent="MovementRunFromHunter" instance=ExtResource("11_0jlmk")]
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[node name="TrackerTracker" parent="Movement/RunFromHunter" instance=ExtResource("14_eqowb")]
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[node name="HunterSense" parent="MovementRunFromHunter" instance=ExtResource("14_eqowb")]
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[node name="Camera2D" type="Camera2D" parent="."]
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position_smoothing_enabled = true
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position_smoothing_speed = 1.0
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[connection signal="dragged" from="Draggable" to="." method="_on_draggable_dragged"]
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[connection signal="dragged" from="Draggable" to="." method="_on_draggable_dragged"]
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[connection signal="dropped" from="Draggable" to="." method="_on_draggable_dropped"]
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[connection signal="dropped" from="Draggable" to="." method="_on_draggable_dropped"]
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[connection signal="ready" from="Movement" to="Movement" method="enable"]
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[connection signal="ready" from="MovementSampler" to="MovementSampler" method="enable"]
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[connection signal="move" from="Movement/Idle" to="." method="_on_move"]
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[connection signal="move" from="MovementIdle" to="." method="_on_move"]
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[connection signal="move_disabled" from="Movement/Idle" to="Movement/Idle/BoredTimer" method="stop"]
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[connection signal="move_disabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="stop"]
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[connection signal="move_enabled" from="Movement/Idle" to="Movement/Idle/BoredTimer" method="start"]
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[connection signal="move_enabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="start"]
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[connection signal="priority_changed_no_args" from="Movement/Idle/IdlePriority" to="Movement" method="enable"]
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[connection signal="priority_changed_no_args" from="MovementIdle/IdlePriority" to="MovementSampler" method="enable"]
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[connection signal="timeout" from="Movement/Idle/BoredTimer" to="Movement/Wander" method="randomize_direction"]
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[connection signal="timeout" from="MovementIdle/BoredTimer" to="MovementWander" method="randomize_direction"]
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[connection signal="changed_direction" from="Movement/Wander" to="Movement/Wander/WanderPriority" method="set_priority_if_truthy" binds= [20]]
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[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="set_priority_if_truthy" binds= [20]]
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[connection signal="move" from="Movement/Wander" to="." method="_on_move"]
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[connection signal="move" from="MovementWander" to="." method="_on_move"]
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[connection signal="move_disabled" from="Movement/Wander" to="Movement/Wander/TiredTimer" method="stop"]
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[connection signal="move_disabled" from="MovementWander" to="MovementWander/TiredTimer" method="stop"]
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[connection signal="move_enabled" from="Movement/Wander" to="Movement/Wander/TiredTimer" method="start"]
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[connection signal="move_enabled" from="MovementWander" to="MovementWander/TiredTimer" method="start"]
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[connection signal="priority_changed_no_args" from="Movement/Wander/WanderPriority" to="Movement" method="enable"]
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[connection signal="priority_changed_no_args" from="MovementWander/WanderPriority" to="MovementSampler" method="enable"]
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[connection signal="timeout" from="Movement/Wander/TiredTimer" to="Movement/Wander/WanderPriority" method="set_priority" binds= [0]]
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[connection signal="timeout" from="MovementWander/TiredTimer" to="MovementWander" method="clear_direction"]
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[connection signal="changed_target" from="Movement/RunFromMouse" to="Movement/RunFromMouse/RunFromMousePriority" method="set_priority_if_truthy" binds= [30]]
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[connection signal="changed_target" from="MovementRunFromMouse" to="MovementRunFromMouse/RunFromMousePriority" method="set_priority_if_truthy" binds= [30]]
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[connection signal="move" from="Movement/RunFromMouse" to="." method="_on_move"]
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[connection signal="move" from="MovementRunFromMouse" to="." method="_on_move"]
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[connection signal="priority_changed_no_args" from="Movement/RunFromMouse/RunFromMousePriority" to="Movement" method="enable"]
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[connection signal="move_enabled" from="MovementRunFromMouse" to="MovementWander" method="clear_direction"]
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[connection signal="cursor_entered" from="Movement/RunFromMouse/CursorDetector" to="Movement/RunFromMouse" method="set_target"]
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[connection signal="priority_changed_no_args" from="MovementRunFromMouse/RunFromMousePriority" to="MovementSampler" method="enable"]
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[connection signal="cursor_exited" from="Movement/RunFromMouse/CursorDetector" to="Movement/RunFromMouse" method="clear_target" unbinds=1]
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[connection signal="cursor_entered" from="MovementRunFromMouse/CursorSense" to="MovementRunFromMouse" method="set_target"]
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[connection signal="changed_target" from="Movement/RunFromHunter" to="Movement/RunFromHunter/RunFromHunterPriority" method="set_priority_if_truthy" binds= [40]]
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[connection signal="cursor_exited" from="MovementRunFromMouse/CursorSense" to="MovementRunFromMouse" method="clear_target" unbinds=1]
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[connection signal="move" from="Movement/RunFromHunter" to="." method="_on_move"]
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[connection signal="changed_target" from="MovementRunFromHunter" to="MovementRunFromHunter/RunFromHunterPriority" method="set_priority_if_truthy" binds= [40]]
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[connection signal="priority_changed_no_args" from="Movement/RunFromHunter/RunFromHunterPriority" to="Movement" method="enable"]
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[connection signal="move" from="MovementRunFromHunter" to="." method="_on_move"]
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[connection signal="tracked" from="Movement/RunFromHunter/TrackerTracker" to="Movement/RunFromHunter" method="set_target"]
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[connection signal="move_disabled" from="MovementRunFromHunter" to="MovementWander" method="clear_direction"]
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[connection signal="untracked" from="Movement/RunFromHunter/TrackerTracker" to="Movement/RunFromHunter" method="clear_target" unbinds=1]
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[connection signal="priority_changed_no_args" from="MovementRunFromHunter/RunFromHunterPriority" to="MovementSampler" method="enable"]
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[connection signal="tracked" from="MovementRunFromHunter/HunterSense" to="MovementRunFromHunter" method="set_target"]
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[connection signal="untracked" from="MovementRunFromHunter/HunterSense" to="MovementRunFromHunter" method="clear_target" unbinds=1]
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@ -1,11 +1,11 @@
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extends Node2D
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extends CharacterBody2D
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class_name Cursor
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class_name Cursor
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## A [Node2D] syncing its position with the mouse on each physics timestep.
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## A [CharacterBody2D] syncing its position with the mouse on each physics timestep.
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@onready var game := MainGame.get_ancestor(self)
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@onready var game := MainGame.get_ancestor(self)
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func _physics_process(_delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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global_position = game.camera.get_global_mouse_position()
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move_and_collide(game.camera.get_global_mouse_position() - global_position)
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@ -1,8 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://col1q3elvkfwk"]
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[gd_scene load_steps=3 format=3 uid="uid://col1q3elvkfwk"]
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[ext_resource type="Script" path="res://scenes/game/cursor.gd" id="1_1og6v"]
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[ext_resource type="Script" path="res://scenes/game/cursor.gd" id="1_1og6v"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_j2mj5"]
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radius = 4.0
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[node name="Cursor" type="CharacterBody2D"]
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[node name="Cursor" type="CharacterBody2D"]
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collision_layer = 64
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collision_layer = 64
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collision_mask = 0
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collision_mask = 0
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motion_mode = 1
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script = ExtResource("1_1og6v")
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script = ExtResource("1_1og6v")
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_j2mj5")
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debug_color = Color(1, 1, 1, 1)
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