mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-24 00:54:22 +00:00
Make cursor indicate the possible interaction
This commit is contained in:
parent
cbfb6a13d6
commit
349d49a641
26 changed files with 190 additions and 184 deletions
|
@ -3,8 +3,8 @@
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[ext_resource type="Script" path="res://behaviours/draggable.gd" id="1_hdedq"]
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[node name="Draggable" type="Area2D"]
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collision_layer = 8
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collision_mask = 0
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collision_layer = 0
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||||
collision_mask = 128
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input_pickable = false
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monitoring = false
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script = ExtResource("1_hdedq")
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|
|
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@ -4,7 +4,7 @@
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[node name="Tracker" type="Area2D"]
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collision_layer = 0
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collision_mask = 56
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collision_mask = 24
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input_pickable = false
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monitorable = false
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script = ExtResource("1_4joji")
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@ -9,6 +9,7 @@ signal coin_inserted
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@onready var blocked_tracker: Tracker = %"BlockedTracker"
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@onready var animator: AnimationPlayer = %"Animator"
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@onready var game := MainGame.get_via_group(self)
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@onready var viewport := get_viewport()
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func _on_roof_input(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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@ -12,6 +12,129 @@
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[ext_resource type="AudioStream" uid="uid://dbj3ctst1tbuo" path="res://entities/barn_coin_drop.ogg" id="8_smljs"]
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[ext_resource type="Texture2D" uid="uid://bfl0tkg85cvb8" path="res://entities/gold.png" id="9_4flhr"]
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[sub_resource type="Animation" id="Animation_ofgwt"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Coins/Coin1:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Coins/Coin1:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Coins/Coin2:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Coins/Coin2:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Coins/Coin3:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Coins/Coin3:position")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Coins/Coin4:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Coins/Coin4:position")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Coins/Coin5:visible")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("Coins/Coin5:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_p5d5r"]
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resource_name = "coin"
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length = 2.0
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@ -216,129 +339,6 @@ tracks/14/keys = {
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}
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tracks/14/use_blend = true
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[sub_resource type="Animation" id="Animation_ofgwt"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Coins/Coin1:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Coins/Coin1:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Coins/Coin2:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Coins/Coin2:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Coins/Coin3:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Coins/Coin3:position")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("Coins/Coin4:visible")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("Coins/Coin4:position")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/8/type = "value"
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/path = NodePath("Coins/Coin5:visible")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [false]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/path = NodePath("Coins/Coin5:position")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vvq7g"]
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_data = {
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"RESET": SubResource("Animation_ofgwt"),
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@ -361,8 +361,8 @@ size = Vector2(140, 38)
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size = Vector2(73, 62)
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[node name="Barn" type="StaticBody2D"]
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collision_layer = 88
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collision_mask = 4
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collision_layer = 8
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collision_mask = 24
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script = ExtResource("1_ny8oq")
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[node name="BarnWallFront" type="Sprite2D" parent="."]
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@ -465,7 +465,7 @@ shape = SubResource("RectangleShape2D_cpwqc")
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[node name="ClickableArea" type="Area2D" parent="."]
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collision_layer = 128
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collision_mask = 128
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monitorable = false
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monitoring = false
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[node name="Shape" type="CollisionShape2D" parent="ClickableArea"]
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position = Vector2(32, -83)
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@ -23,7 +23,7 @@ func _on_eater_eaten(edible:Edible) -> void:
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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collision_mask = 16
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tophatter.collision_mask = 16
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monocler.collision_mask = 16
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z_index = Enums.ZIndex.EntityAir
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@ -33,7 +33,7 @@ func _on_dragged(_cursor: Cursor) -> void:
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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collision_mask = 8
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tophatter.collision_mask = 8
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monocler.collision_mask = 8
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z_index = Enums.ZIndex.EntityGround
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@ -366,8 +366,8 @@ radius = 32.0
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[node name="Chupacabra" type="CharacterBody2D"]
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y_sort_enabled = true
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collision_layer = 72
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collision_mask = 14
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collision_layer = 8
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collision_mask = 8
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motion_mode = 1
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script = ExtResource("1_s4qg1")
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skitter_directions = Array[Vector2]([Vector2(-1, 0), Vector2(1, 0)])
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@ -17,7 +17,7 @@ func _on_move(movement: Vector2):
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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collision_mask = 16
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tophatter.collision_mask = 16
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monocler.collision_mask = 16
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z_index = Enums.ZIndex.EntityAir
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@ -26,7 +26,7 @@ func _on_dragged(_cursor: Cursor) -> void:
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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collision_mask = 8
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tophatter.collision_mask = 8
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monocler.collision_mask = 8
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z_index = Enums.ZIndex.EntityGround
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@ -195,8 +195,8 @@ radius = 50.0
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[node name="Cthulhu" type="CharacterBody2D"]
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y_sort_enabled = true
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collision_layer = 72
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collision_mask = 14
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collision_layer = 8
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collision_mask = 8
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script = ExtResource("1_b55wc")
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[node name="SpriteFocus" type="Node2D" parent="."]
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@ -28,14 +28,12 @@ scale = Vector2(2, 2)
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texture = ExtResource("2_tt3v6")
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[node name="MagnetizeArea" parent="." instance=ExtResource("3_ne3sj")]
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collision_mask = 128
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[node name="Shape" type="CollisionShape2D" parent="MagnetizeArea"]
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shape = SubResource("CircleShape2D_w1h35")
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debug_color = Color(0.337255, 0.611765, 1, 0)
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[node name="CollectArea" parent="." instance=ExtResource("3_ne3sj")]
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collision_mask = 128
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[node name="Shape" type="CollisionShape2D" parent="CollectArea"]
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shape = SubResource("CircleShape2D_jm7yp")
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@ -22,7 +22,7 @@ func _on_eater_eaten(edible: Edible) -> void:
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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collision_mask = 16
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tophatter.collision_mask = 16
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monocler.collision_mask = 16
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z_index = Enums.ZIndex.EntityAir
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@ -32,7 +32,7 @@ func _on_dragged(_cursor: Cursor) -> void:
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func _on_fallen() -> void:
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collision_layer = 8
|
||||
collision_mask = 14
|
||||
collision_mask = 8
|
||||
tophatter.collision_mask = 8
|
||||
monocler.collision_mask = 8
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||||
z_index = Enums.ZIndex.EntityGround
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||||
|
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@ -234,8 +234,8 @@ radius = 40.0
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|||
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||||
[node name="Imp" type="CharacterBody2D"]
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||||
y_sort_enabled = true
|
||||
collision_layer = 72
|
||||
collision_mask = 14
|
||||
collision_layer = 8
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||||
collision_mask = 8
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||||
motion_mode = 1
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||||
script = ExtResource("1_dixpc")
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@ -10,14 +10,14 @@ func _on_move(movement: Vector2) -> void:
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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||||
collision_mask = 18
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||||
collision_mask = 16
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||||
z_index = Enums.ZIndex.EntityAir
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y_sort_enabled = false
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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||||
collision_mask = 8
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||||
z_index = Enums.ZIndex.EntityGround
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||||
y_sort_enabled = true
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animator.play(&"RESET")
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||||
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@ -107,8 +107,8 @@ radius = 12.0
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[node name="Monocle" type="CharacterBody2D"]
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||||
y_sort_enabled = true
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||||
collision_layer = 72
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||||
collision_mask = 14
|
||||
collision_layer = 8
|
||||
collision_mask = 8
|
||||
motion_mode = 1
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||||
script = ExtResource("1_ehpfj")
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||||
|
||||
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@ -18,7 +18,7 @@ func _on_move(movement: Vector2) -> void:
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|||
|
||||
func _on_dragged(_cursor: Cursor) -> void:
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||||
collision_layer = 16
|
||||
collision_mask = 18
|
||||
collision_mask = 16
|
||||
tophatter.collision_mask = 16
|
||||
monocler.collision_mask = 16
|
||||
z_index = Enums.ZIndex.EntityAir
|
||||
|
@ -27,7 +27,7 @@ func _on_dragged(_cursor: Cursor) -> void:
|
|||
|
||||
func _on_fallen() -> void:
|
||||
collision_layer = 8
|
||||
collision_mask = 14
|
||||
collision_mask = 8
|
||||
tophatter.collision_mask = 8
|
||||
monocler.collision_mask = 8
|
||||
z_index = Enums.ZIndex.EntityGround
|
||||
|
|
|
@ -211,8 +211,8 @@ radius = 8.65
|
|||
[node name="Sheep" type="CharacterBody2D"]
|
||||
z_index = 1
|
||||
y_sort_enabled = true
|
||||
collision_layer = 72
|
||||
collision_mask = 14
|
||||
collision_layer = 8
|
||||
collision_mask = 8
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_4dmll")
|
||||
|
||||
|
@ -388,6 +388,7 @@ enabled = false
|
|||
alternative_priority = 50
|
||||
|
||||
[node name="Draggable" parent="MovementDrag" instance=ExtResource("14_0b1hs")]
|
||||
collision_layer = 128
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="MovementDrag/Draggable"]
|
||||
scale = Vector2(3, 3)
|
||||
|
|
|
@ -10,14 +10,14 @@ func _on_move(movement: Vector2) -> void:
|
|||
|
||||
func _on_dragged(_cursor: Cursor) -> void:
|
||||
collision_layer = 16
|
||||
collision_mask = 18
|
||||
collision_mask = 16
|
||||
z_index = Enums.ZIndex.EntityAir
|
||||
y_sort_enabled = false
|
||||
animator.play(&"drag_start")
|
||||
|
||||
func _on_fallen() -> void:
|
||||
collision_layer = 8
|
||||
collision_mask = 14
|
||||
collision_mask = 8
|
||||
z_index = Enums.ZIndex.EntityGround
|
||||
y_sort_enabled = true
|
||||
animator.play(&"RESET")
|
||||
|
|
|
@ -115,8 +115,8 @@ radius = 32.0
|
|||
|
||||
[node name="Skull" type="CharacterBody2D"]
|
||||
y_sort_enabled = true
|
||||
collision_layer = 72
|
||||
collision_mask = 14
|
||||
collision_layer = 8
|
||||
collision_mask = 8
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_7g8bu")
|
||||
|
||||
|
|
|
@ -10,14 +10,14 @@ func _on_move(movement: Vector2) -> void:
|
|||
|
||||
func _on_dragged(_cursor: Cursor) -> void:
|
||||
collision_layer = 16
|
||||
collision_mask = 18
|
||||
collision_mask = 16
|
||||
z_index = Enums.ZIndex.EntityAir
|
||||
y_sort_enabled = false
|
||||
animator.play(&"drag_start")
|
||||
|
||||
func _on_fallen() -> void:
|
||||
collision_layer = 8
|
||||
collision_mask = 14
|
||||
collision_mask = 8
|
||||
z_index = Enums.ZIndex.EntityGround
|
||||
y_sort_enabled = true
|
||||
animator.play(&"RESET")
|
||||
|
|
|
@ -106,8 +106,8 @@ radius = 12.0
|
|||
|
||||
[node name="TopHat" type="CharacterBody2D"]
|
||||
y_sort_enabled = true
|
||||
collision_layer = 72
|
||||
collision_mask = 14
|
||||
collision_layer = 8
|
||||
collision_mask = 8
|
||||
motion_mode = 1
|
||||
script = ExtResource("1_0eh11")
|
||||
|
||||
|
@ -133,7 +133,6 @@ diet = &"TopHat"
|
|||
[node name="MovementDrag" parent="." instance=ExtResource("3_gy414")]
|
||||
|
||||
[node name="Draggable" parent="MovementDrag" instance=ExtResource("4_fcvjo")]
|
||||
collision_layer = 32
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="MovementDrag/Draggable"]
|
||||
shape = SubResource("CircleShape2D_juisb")
|
||||
|
|
|
@ -16,7 +16,7 @@ scale = Vector2(2, 2)
|
|||
texture = ExtResource("1_yk0t0")
|
||||
|
||||
[node name="Upper" type="StaticBody2D" parent="."]
|
||||
collision_layer = 80
|
||||
collision_layer = 16
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="Upper"]
|
||||
|
|
|
@ -241,8 +241,8 @@ radius = 40.0
|
|||
|
||||
[node name="Watcher" type="CharacterBody2D"]
|
||||
z_index = 10
|
||||
collision_layer = 80
|
||||
collision_mask = 18
|
||||
collision_layer = 16
|
||||
collision_mask = 16
|
||||
script = ExtResource("1_brahc")
|
||||
|
||||
[node name="Sprite" parent="." instance=ExtResource("1_thu73")]
|
||||
|
@ -430,8 +430,8 @@ bus = &"KillSounds"
|
|||
[connection signal="timeout" from="GoldSpawner/SpawnTimer" to="GoldSpawner" method="spawn"]
|
||||
[connection signal="move" from="MovementTilt" to="." method="_on_move"]
|
||||
[connection signal="move_enabled" from="MovementTilt" to="Animator" method="play" binds= [&"fly"]]
|
||||
[connection signal="ready" from="MovementTilt" to="MovementTilt" method="randomize_direction"]
|
||||
[connection signal="ready" from="MovementTilt" to="MovementTilt" method="randomize_rotation_speed"]
|
||||
[connection signal="ready" from="MovementTilt" to="MovementTilt" method="randomize_direction"]
|
||||
[connection signal="timeout" from="MovementTilt/TimerStddev" to="MovementTilt" method="randomize_rotation_speed"]
|
||||
[connection signal="changed_target" from="MovementTrap" to="MovementTrap/TrapPriority" method="priority_conditional"]
|
||||
[connection signal="move" from="MovementTrap" to="." method="_on_move"]
|
||||
|
|
|
@ -12,6 +12,7 @@ starting_stage = 1
|
|||
|
||||
[node name="SafeMarginContainer" parent="InterfaceCanvas" instance=ExtResource("2_ah6n8")]
|
||||
unique_name_in_owner = true
|
||||
mouse_filter = 2
|
||||
min_margin_left = 16
|
||||
min_margin_right = 16
|
||||
min_margin_top = 16
|
||||
|
|
|
@ -51,12 +51,9 @@ cheat_gold={
|
|||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Unset"
|
||||
2d_physics/layer_2="Tiles"
|
||||
2d_physics/layer_3="Trees"
|
||||
2d_physics/layer_4="Entities (grounded)"
|
||||
2d_physics/layer_5="Entities (air)"
|
||||
2d_physics/layer_6="Pickups"
|
||||
2d_physics/layer_7="System"
|
||||
2d_physics/layer_4="Ground"
|
||||
2d_physics/layer_5="Air"
|
||||
2d_physics/layer_8="Draggables"
|
||||
|
||||
[physics]
|
||||
|
||||
|
|
|
@ -23,15 +23,16 @@ static func get_via_group(node: Node) -> Cursor:
|
|||
|
||||
|
||||
func find_closest_target() -> Draggable:
|
||||
var bodies = get_overlapping_bodies()
|
||||
var areas = get_overlapping_areas()
|
||||
var min_distance: float = INF
|
||||
var to_drag: Node = null
|
||||
for body in bodies:
|
||||
for target in body.find_children("*", "Draggable", true, false):
|
||||
var distance = position.distance_to(target.position)
|
||||
if distance < min_distance:
|
||||
min_distance = distance
|
||||
to_drag = target
|
||||
for area in areas:
|
||||
if not area is Draggable:
|
||||
continue
|
||||
var distance = position.distance_to(area.position)
|
||||
if distance < min_distance:
|
||||
min_distance = distance
|
||||
to_drag = area
|
||||
return to_drag
|
||||
|
||||
func drag():
|
||||
|
@ -63,6 +64,14 @@ func _input(event: InputEvent) -> void:
|
|||
else:
|
||||
drop()
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
# Determine mouse cursor shape
|
||||
if dragging:
|
||||
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
|
||||
elif has_overlapping_areas():
|
||||
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
|
||||
else:
|
||||
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
position += (game.camera.get_global_mouse_position() - global_position)
|
||||
|
|
|
@ -10,8 +10,8 @@ radius = 8.0
|
|||
|
||||
[node name="Cursor" type="Area2D" groups=["cursor"]]
|
||||
z_index = 100
|
||||
collision_layer = 192
|
||||
collision_mask = 56
|
||||
collision_layer = 64
|
||||
collision_mask = 128
|
||||
script = ExtResource("1_1og6v")
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="."]
|
||||
|
|
|
@ -882,7 +882,7 @@ unique_name_in_owner = true
|
|||
|
||||
[node name="BottomBoundary" type="StaticBody2D" parent="Walls"]
|
||||
position = Vector2(0, 360)
|
||||
collision_layer = 2
|
||||
collision_layer = 24
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="Walls/BottomBoundary"]
|
||||
|
@ -891,7 +891,7 @@ shape = SubResource("WorldBoundaryShape2D_htttx")
|
|||
[node name="TopBoundary" type="StaticBody2D" parent="Walls"]
|
||||
position = Vector2(0, -360)
|
||||
rotation = 3.14159
|
||||
collision_layer = 2
|
||||
collision_layer = 24
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="Walls/TopBoundary"]
|
||||
|
@ -900,7 +900,7 @@ shape = SubResource("WorldBoundaryShape2D_htttx")
|
|||
[node name="RightBoundary" type="StaticBody2D" parent="Walls"]
|
||||
position = Vector2(640, 0)
|
||||
rotation = 4.71239
|
||||
collision_layer = 2
|
||||
collision_layer = 24
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="Walls/RightBoundary"]
|
||||
|
@ -909,7 +909,7 @@ shape = SubResource("WorldBoundaryShape2D_htttx")
|
|||
[node name="LeftBoundary" type="StaticBody2D" parent="Walls"]
|
||||
position = Vector2(-640, 0)
|
||||
rotation = 1.5708
|
||||
collision_layer = 2
|
||||
collision_layer = 24
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Shape" type="CollisionShape2D" parent="Walls/LeftBoundary"]
|
||||
|
|
Loading…
Reference in a new issue