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Make Sheeps Draggable with a CursorMagnet

Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
This commit is contained in:
Steffo 2024-04-14 07:46:06 +02:00
parent d699ec9110
commit 3d17dcd3f0
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
8 changed files with 121 additions and 6 deletions

View file

@ -2,11 +2,20 @@ extends Area2D
class_name Draggable
signal move(movement: Vector2)
signal dragged
signal dropped
var being_dragged: bool = false
@onready var mover: Node2D = $"MatchMousePosition"
var being_dragged: bool:
get:
return being_dragged
set(value):
being_dragged = value
mover.set_process(being_dragged)
mover.set_physics_process(being_dragged)
func drag():
@ -16,3 +25,10 @@ func drag():
func drop():
being_dragged = false
dropped.emit()
func _ready():
being_dragged = false
func _on_move(movement: Vector2):
move.emit(movement)

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dijcjahkddudv"]
[gd_scene load_steps=4 format=3 uid="uid://dijcjahkddudv"]
[ext_resource type="Script" path="res://behaviours/draggable.gd" id="1_hdedq"]
[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_gi6xd"]
[sub_resource type="CircleShape2D" id="CircleShape2D_vkph8"]
radius = 8.0
@ -11,3 +12,9 @@ script = ExtResource("1_hdedq")
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_vkph8")
debug_color = Color(1, 1, 1, 0)
[node name="MatchMousePosition" parent="." instance=ExtResource("2_gi6xd")]
scale = Vector2(10000, 10000)
speed = 100000.0
[connection signal="move" from="MatchMousePosition" to="." method="_on_move"]

View file

@ -27,8 +27,10 @@ func get_relative_mouse_position():
func _physics_process(delta: float) -> void:
match state:
State.CAPTURED:
var direction: Vector2 = position.direction_to(get_relative_mouse_position())
var movement: Vector2 = direction * delta * speed
var relative_mouse_position: Vector2 = get_relative_mouse_position()
var direction: Vector2 = position.direction_to(relative_mouse_position)
var actual_speed: float = min(delta * speed, relative_mouse_position.length()) # Don't overshoot.
var movement: Vector2 = direction * actual_speed
move.emit(movement)
func _on_capture_area_mouse_entered() -> void:

View file

@ -2,6 +2,14 @@ extends CharacterBody2D
class_name Sheep
@onready var draggable: Draggable = $"Draggable"
func _on_move(movement: Vector2) -> void:
move_and_collide(movement)
if not draggable.being_dragged:
move_and_collide(movement)
func _on_drag_move(movement: Vector2) -> void:
if draggable.being_dragged:
move_and_collide(movement)

View file

@ -25,5 +25,7 @@ speed = -20.0
can_detach = true
[node name="Draggable" parent="." instance=ExtResource("3_8ku7r")]
scale = Vector2(2, 2)
[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
[connection signal="move" from="Draggable" to="." method="_on_drag_move"]

View file

@ -0,0 +1,54 @@
extends Area2D
class_name CursorMagnet
signal dragged(node: Draggable)
signal dropped(node: Draggable)
func find_closest_target() -> Draggable:
var bodies = get_overlapping_bodies()
var min_distance: float = INF
var to_drag: Node = null
for body in bodies:
for target in body.find_children("Draggable", "Draggable", false, false):
var distance = position.distance_to(target.position)
if distance < min_distance:
min_distance = distance
to_drag = target
return to_drag
var dragging: Draggable = null
func drag():
var target = find_closest_target()
if target:
dragging = target
target.drag()
dragged.emit(target)
func drop():
if dragging:
var target = dragging
dragging = null
target.drop()
dropped.emit(target)
func _input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
drag()
else:
drop()
func _on_dragged(node: Draggable) -> void:
Log.p(self, "Dragged: %s" % node)
func _on_dropped(node: Draggable) -> void:
Log.p(self, "Dropped: %s" % node)
func _on_move(movement: Vector2) -> void:
position += movement

View file

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://7j1b55t8tafg"]
[ext_resource type="Script" path="res://scenes/game/cursor_magnet.gd" id="1_xk040"]
[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_ljil3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6mkjn"]
radius = 16.0
[node name="CursorMagnet" type="Area2D"]
script = ExtResource("1_xk040")
[node name="Shape" type="CollisionShape2D" parent="."]
scale = Vector2(0.5, 0.5)
shape = SubResource("CircleShape2D_6mkjn")
debug_color = Color(1, 1, 1, 0.67451)
[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_ljil3")]
scale = Vector2(10000, 10000)
speed = 100000.0
[connection signal="dragged" from="." to="." method="_on_dragged"]
[connection signal="dropped" from="." to="." method="_on_dropped"]
[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://cxj5aud02f40j"]
[gd_scene load_steps=9 format=3 uid="uid://cxj5aud02f40j"]
[ext_resource type="Script" path="res://scenes/game/main_game.gd" id="1_wiglu"]
[ext_resource type="PackedScene" uid="uid://dm068vaseh45n" path="res://scenes/game/game_camera.tscn" id="2_db5xs"]
[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="3_p6jw3"]
[ext_resource type="PackedScene" uid="uid://7j1b55t8tafg" path="res://scenes/game/cursor_magnet.tscn" id="3_xbolm"]
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="4_eu7q4"]
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="5_63bwb"]
@ -26,6 +27,8 @@ debug_color = Color(1, 1, 1, 0)
[node name="GameCamera" parent="." instance=ExtResource("2_db5xs")]
[node name="CursorMagnet" parent="." instance=ExtResource("3_xbolm")]
[node name="GoldCounter" parent="." instance=ExtResource("3_p6jw3")]
[node name="Gold" parent="." instance=ExtResource("4_eu7q4")]