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Make it possible for MoveTowardsMouse
to detach and stop moving
This commit is contained in:
parent
c2dab55333
commit
45512a8ba1
2 changed files with 10 additions and 2 deletions
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@ -3,17 +3,19 @@ class_name MoveTowardsMouse
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signal move(movement: Vector2)
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signal move(movement: Vector2)
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signal detached
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signal captured
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signal captured
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@export_range(-500, 500, 1) var speed: float = 100.0
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@export_range(-500, 500, 1) var speed: float = 100.0
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@export var can_detach: bool = false
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@onready var game := MainGame.get_ancestor(self)
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@onready var game := MainGame.get_ancestor(self)
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enum State { STILL, CAPTURED }
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enum State { DETACHED, CAPTURED }
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var state: State = State.STILL
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var state: State = State.DETACHED
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func get_relative_mouse_position():
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func get_relative_mouse_position():
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@ -32,3 +34,8 @@ func _physics_process(delta: float) -> void:
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func _on_capture_area_mouse_entered() -> void:
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func _on_capture_area_mouse_entered() -> void:
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state = State.CAPTURED
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state = State.CAPTURED
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captured.emit()
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captured.emit()
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func _on_capture_area_mouse_exited() -> void:
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if can_detach:
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state = State.DETACHED
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detached.emit()
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@ -9,3 +9,4 @@ script = ExtResource("1_nbja1")
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[node name="CaptureArea" parent="." instance=ExtResource("2_qru2e")]
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[node name="CaptureArea" parent="." instance=ExtResource("2_qru2e")]
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[connection signal="mouse_entered" from="CaptureArea" to="." method="_on_capture_area_mouse_entered"]
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[connection signal="mouse_entered" from="CaptureArea" to="." method="_on_capture_area_mouse_entered"]
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[connection signal="mouse_exited" from="CaptureArea" to="." method="_on_capture_area_mouse_exited"]
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