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Remove speed limit from MoveTowardsMouse
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1 changed files with 2 additions and 1 deletions
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@ -7,10 +7,11 @@ signal detached
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signal captured
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@export_range(-500, 500, 1) var speed: float = 100.0
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@export var speed: float = 100.0
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@export var can_detach: bool = false
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@onready var game := MainGame.get_ancestor(self)
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@onready var capture_area: HoverDetector = $"CaptureArea"
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enum State { DETACHED, CAPTURED }
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