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Create MatchMousePosition behaviour

This commit is contained in:
Steffo 2024-04-14 06:49:15 +02:00
parent 114e386835
commit 4e1ba1311f
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
2 changed files with 17 additions and 0 deletions

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extends Node
class_name MatchMousePosition
@onready var parent: Node2D = get_parent()
@onready var game := MainGame.get_ancestor(self)
func _physics_process(_delta: float) -> void:
var global_mouse_position: Vector2 = game.camera.get_global_mouse_position()
parent.global_position = global_mouse_position

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[gd_scene load_steps=2 format=3 uid="uid://cbidjjvi0ia6i"]
[ext_resource type="Script" path="res://behaviours/match_mouse_position.gd" id="1_1h6oc"]
[node name="MatchMousePosition" type="Node"]
script = ExtResource("1_1h6oc")