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Create MatchMousePosition
behaviour
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2 changed files with 17 additions and 0 deletions
11
behaviours/match_mouse_position.gd
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11
behaviours/match_mouse_position.gd
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extends Node
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class_name MatchMousePosition
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@onready var parent: Node2D = get_parent()
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@onready var game := MainGame.get_ancestor(self)
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func _physics_process(_delta: float) -> void:
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var global_mouse_position: Vector2 = game.camera.get_global_mouse_position()
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parent.global_position = global_mouse_position
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6
behaviours/match_mouse_position.tscn
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behaviours/match_mouse_position.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cbidjjvi0ia6i"]
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[ext_resource type="Script" path="res://behaviours/match_mouse_position.gd" id="1_1h6oc"]
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[node name="MatchMousePosition" type="Node"]
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script = ExtResource("1_1h6oc")
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