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Create HoverDetector
behaviour
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2 changed files with 27 additions and 0 deletions
12
behaviours/hover_detector.gd
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12
behaviours/hover_detector.gd
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extends Area2D
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class_name HoverDetector
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var mouse_inside = false
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func _on_mouse_entered() -> void:
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mouse_inside = true
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func _on_mouse_exited() -> void:
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mouse_inside = false
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15
behaviours/hover_detector.tscn
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behaviours/hover_detector.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cbg5kgwxusvxf"]
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[ext_resource type="Script" path="res://behaviours/hover_detector.gd" id="1_51m5p"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ktsow"]
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radius = 8.0
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[node name="HoverDetector" type="Area2D"]
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script = ExtResource("1_51m5p")
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_ktsow")
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[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
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[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
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