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Create SpawnerChoice
selecting a random subspawner to spawn things from
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34
behaviours/spawner_choice.gd
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34
behaviours/spawner_choice.gd
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extends Node
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class_name SpawnerChoice
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@export var spawners: Array[Spawner] = []
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@export var weights: Array[int] = []
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func compute_total_weight() -> int:
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var total = 0
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for weight in weights:
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if weight < 0:
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Log.e(self, "Weight with negative value detected.")
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total += weight
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return total
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func select_spawner() -> Spawner:
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var total = compute_total_weight()
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var sampled = Random.rng.randi_range(0, total - 1)
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var idx = -1
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while sampled >= 0:
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idx += 1
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sampled -= weights[idx]
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return spawners[idx]
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func spawn():
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select_spawner().spawn()
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func _ready():
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if len(spawners) != len(weights):
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Log.e(self, "Spawners and weights are different lengths.")
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if compute_total_weight() <= 0:
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Log.e(self, "Weight total is less or equal to 0.")
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3
behaviours/spawner_choice.tscn
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3
behaviours/spawner_choice.tscn
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[gd_scene format=3 uid="uid://cokdfsk6rgeup"]
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[node name="SpawnerChoice" type="Node"]
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