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Game
: Remove input event debug logging
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parent
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1 changed files with 0 additions and 1 deletions
1
main.gd
1
main.gd
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@ -86,7 +86,6 @@ func _on_game_selected_exit() -> void:
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current_stage = Stage.MENU
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current_stage = Stage.MENU
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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Log.p(self, "Received input event: %s" % event)
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if event is InputEventKey:
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if event is InputEventKey:
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if event.is_action(&"ui_home"):
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if event.is_action(&"ui_home"):
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current_stage = Stage.MENU
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current_stage = Stage.MENU
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