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Game: Remove input event debug logging

This commit is contained in:
Steffo 2024-04-14 05:48:26 +02:00
parent 1a67612209
commit 5b95544de5
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -86,7 +86,6 @@ func _on_game_selected_exit() -> void:
current_stage = Stage.MENU current_stage = Stage.MENU
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
Log.p(self, "Received input event: %s" % event)
if event is InputEventKey: if event is InputEventKey:
if event.is_action(&"ui_home"): if event.is_action(&"ui_home"):
current_stage = Stage.MENU current_stage = Stage.MENU