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Make sure Imp still loads, even if some pieces are missing

This commit is contained in:
Steffo 2024-04-16 03:57:04 +02:00
parent 36c1743979
commit 5e7fde7999
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -1,12 +1,11 @@
[gd_scene load_steps=10 format=3 uid="uid://4d3ksr3171x4"]
[gd_scene load_steps=9 format=3 uid="uid://4d3ksr3171x4"]
[ext_resource type="Script" path="res://entities/imp.gd" id="1_dixpc"]
[ext_resource type="PackedScene" uid="uid://bxbjfev0lhwws" path="res://behaviours/sprite_left_right.tscn" id="2_eqcdi"]
[ext_resource type="PackedScene" uid="uid://dijcjahkddudv" path="res://behaviours/draggable.tscn" id="3_4528r"]
[ext_resource type="PackedScene" uid="uid://b7bdlh5akhi8s" path="res://behaviours/eat_target.tscn" id="3_iybf3"]
[ext_resource type="Texture2D" uid="uid://crhwsob76ieya" path="res://entities/imp_left.png" id="3_qda0k"]
[ext_resource type="Texture2D" uid="uid://bubehid53q8h1" path="res://entities/imp_right.png" id="4_0sckn"]
[ext_resource type="PackedScene" path="res://behaviours/spawner.tscn" id="4_d8lgm"]
[ext_resource type="PackedScene" uid="uid://tx1qi6ahlxjp" path="res://behaviours/spawner.tscn" id="4_d8lgm"]
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="5_yrfoq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ide4n"]
@ -36,13 +35,6 @@ scale = Vector2(0.5, 0.5)
[node name="DropSound" type="AudioStreamPlayer2D" parent="Draggable"]
scale = Vector2(0.5, 0.5)
[node name="EatTarget" parent="." instance=ExtResource("3_iybf3")]
scale = Vector2(2, 2)
tag = &"Sheep"
[node name="SkullSpawner" parent="." instance=ExtResource("4_d8lgm")]
scene = ExtResource("5_yrfoq")
[node name="Spawner" parent="." instance=ExtResource("4_d8lgm")]
scene = ExtResource("5_yrfoq")
@ -51,6 +43,4 @@ wait_time = 0.8
autostart = true
[connection signal="move" from="Draggable" to="." method="_on_draggable_move"]
[connection signal="eaten" from="EatTarget" to="." method="_on_eat_target_eaten"]
[connection signal="move" from="EatTarget" to="." method="_on_move"]
[connection signal="timeout" from="Spawner/Timer" to="Spawner" method="spawn"]