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Increase ZIndex of shape to make it visible in debug mode

This commit is contained in:
Steffo 2024-04-29 05:38:35 +02:00
parent 532f3a9eed
commit 6bbd7f1f85
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -24,6 +24,7 @@ collision_mask = 0
monitoring = false monitoring = false
[node name="Shape" type="CollisionShape2D" parent="StoneArea"] [node name="Shape" type="CollisionShape2D" parent="StoneArea"]
z_index = 1
shape = SubResource("CircleShape2D_yv6hf") shape = SubResource("CircleShape2D_yv6hf")
one_way_collision_margin = 27.5 one_way_collision_margin = 27.5
debug_color = Color(1, 0, 0, 0.419608) debug_color = Color(1, 0, 0, 0.419608)
@ -35,6 +36,7 @@ diet = &"Trap"
collision_mask = 8 collision_mask = 8
[node name="Shape" type="CollisionShape2D" parent="StoneArea/SacrificeTracker"] [node name="Shape" type="CollisionShape2D" parent="StoneArea/SacrificeTracker"]
z_index = 1
shape = SubResource("CircleShape2D_yv6hf") shape = SubResource("CircleShape2D_yv6hf")
one_way_collision_margin = 27.5 one_way_collision_margin = 27.5
debug_color = Color(1, 0, 0, 0) debug_color = Color(1, 0, 0, 0)