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Increase ZIndex of shape to make it visible in debug mode
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@ -24,6 +24,7 @@ collision_mask = 0
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monitoring = false
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[node name="Shape" type="CollisionShape2D" parent="StoneArea"]
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z_index = 1
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shape = SubResource("CircleShape2D_yv6hf")
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one_way_collision_margin = 27.5
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debug_color = Color(1, 0, 0, 0.419608)
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@ -35,6 +36,7 @@ diet = &"Trap"
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collision_mask = 8
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[node name="Shape" type="CollisionShape2D" parent="StoneArea/SacrificeTracker"]
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z_index = 1
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shape = SubResource("CircleShape2D_yv6hf")
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one_way_collision_margin = 27.5
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debug_color = Color(1, 0, 0, 0)
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