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Use slide instead of bounce for collisions
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1 changed files with 1 additions and 3 deletions
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@ -29,7 +29,5 @@ func better_move_and_collide(movement: Vector2):
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collided_once.emit(collision)
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# Determine the normal of the collision (the direction the body should be pushed back in)
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var collision_normal = collision.get_normal()
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# Change the velocity adequately
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velocity = velocity.bounce(collision_normal)
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# Reflect the remaining movement
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movement = collision.get_remainder().bounce(collision_normal)
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movement = collision.get_remainder().slide(collision_normal)
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