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synced 2024-11-21 15:44:23 +00:00
tbh GoldDisplay
is a better name
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parent
f8f9fa6984
commit
70894db948
5 changed files with 10 additions and 9 deletions
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@ -9,7 +9,7 @@ signal dropped(node: Draggable)
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@onready var game: MainGame = MainGame.get_via_group(self)
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@onready var gold_counter: GoldCounter = %"GoldCounter"
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@onready var gold_display: GoldDisplay = %"GoldDisplay"
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var dragging: Draggable = null
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://col1q3elvkfwk"]
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[ext_resource type="Script" path="res://scenes/game/cursor.gd" id="1_1og6v"]
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[ext_resource type="PackedScene" uid="uid://cu750c7yd57qa" path="res://scenes/game/gold_counter.tscn" id="2_ofjhi"]
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[ext_resource type="PackedScene" uid="uid://cu750c7yd57qa" path="res://scenes/game/gold_display.tscn" id="2_5c4iq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_j2mj5"]
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radius = 4.0
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@ -16,5 +16,5 @@ script = ExtResource("1_1og6v")
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shape = SubResource("CircleShape2D_j2mj5")
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debug_color = Color(1, 1, 1, 1)
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[node name="GoldCounter" parent="." instance=ExtResource("2_ofjhi")]
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[node name="GoldDisplay" parent="." instance=ExtResource("2_5c4iq")]
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unique_name_in_owner = true
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@ -1,5 +1,5 @@
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extends PanelContainer
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class_name GoldCounter
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class_name GoldDisplay
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@onready var label: Label = %"Label"
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://cu750c7yd57qa"]
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[ext_resource type="Script" path="res://scenes/game/gold_counter.gd" id="1_koxhc"]
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[ext_resource type="Script" path="res://scenes/game/gold_display.gd" id="1_yhouw"]
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[sub_resource type="Animation" id="Animation_3gb4u"]
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resource_name = "RESET"
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@ -40,12 +40,12 @@ _data = {
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[sub_resource type="LabelSettings" id="LabelSettings_1jb4h"]
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[node name="GoldCounter" type="PanelContainer"]
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[node name="GoldDisplay" type="PanelContainer"]
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offset_left = 16.0
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offset_top = 24.0
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offset_right = 56.0
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offset_bottom = 51.0
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script = ExtResource("1_koxhc")
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script = ExtResource("1_yhouw")
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[node name="Animator" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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@ -16,6 +16,7 @@ static func get_via_group(node: Node) -> MainGame:
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func _ready():
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# Set up the gold display
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var gold_counter = inventory.get_counter(&"Gold")
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gold_counter.changed.connect(cursor.gold_counter.display.unbind(1))
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cursor.gold_counter.set_text(gold_counter.value)
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gold_counter.changed.connect(cursor.gold_display.display.unbind(1))
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cursor.gold_display.set_text(gold_counter.value)
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