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Delete MatchMousePosition
, as it's already implemented by MoveTowardsMouse
with an infinite radius and speed
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1 changed files with 0 additions and 11 deletions
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extends Node
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class_name MatchMousePosition
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@onready var parent: Node2D = get_parent()
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@onready var game := MainGame.get_ancestor(self)
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func _physics_process(_delta: float) -> void:
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var global_mouse_position: Vector2 = game.camera.get_global_mouse_position()
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parent.global_position = global_mouse_position
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