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Make _on_sacrifice_changed
more efficient
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parent
872ce5673f
commit
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1 changed files with 4 additions and 4 deletions
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@ -58,11 +58,11 @@ func _ready() -> void:
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refresh_recipes()
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refresh_recipes()
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func _on_sacrifice_changed(_entity: Node2D) -> void:
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func _on_sacrifice_changed(_entity: Node2D) -> void:
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var entities: Array[Node2D] = []
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entities.assign(
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stones.map(func(stone): return stone.entity)
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)
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for recipe in recipes:
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for recipe in recipes:
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var entities: Array[Node2D] = []
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entities.assign(
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stones.map(func(stone): return stone.entity)
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)
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if recipe.do_match(entities):
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if recipe.do_match(entities):
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break
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break
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