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Remove debug logging
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@ -32,7 +32,6 @@ func _on_animation_finished(anim_name:StringName) -> void:
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coin_inserted.emit()
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func _on_sheep_spawned(entity: Node2D) -> void:
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Log.p(self, "%s" % entity)
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entity.get_node("MovementBarn/BarnPriority").priority_alternative()
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animator.speed_scale += 0.04
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if Random.rng.randi_range(0, 20) == 0:
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