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Use inheritance properly (oops, my fault!)
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1abd1c1ec3
commit
7b54a55dd5
4 changed files with 13 additions and 13 deletions
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@ -9,17 +9,13 @@ class_name Sampler
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## [Array] of [Node]s that can be [func sample]d by this [Sampler].
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## [Array] of [Node]s that can be [func sample]d by this [Sampler].
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@export var possibilities: Array[Node] = []
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@export var possibilities: Array[Node] = []
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## If true, the [Sampler] will attempt to automatically detect the [field possibilities] on NOTIFICATION_READY.
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## If true, the [Sampler] will attempt to automatically [method sample_and_enable] on NOTIFICATION_READY.
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@export var autodetect_possibilities_on_ready: bool = true
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@export var autoenable_on_ready: bool = true
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var selected: Node = null;
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var selected: Node = null;
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## Update [field possibilities] with the most likely subset of nodes.
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func autodetect_possibilities():
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possibilities = get_children()
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## Get a reference.
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## Get a reference.
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func sample() -> Node:
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func sample() -> Node:
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Log.e(self, "Not implemented.")
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Log.e(self, "Not implemented.")
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@ -48,5 +44,5 @@ func get_all_refs() -> Array[Node]:
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func _ready() -> void:
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func _ready() -> void:
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if autodetect_possibilities_on_ready:
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if autoenable_on_ready:
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autodetect_possibilities()
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sample_and_enable.call_deferred()
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@ -2,13 +2,16 @@ extends Sampler
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class_name SamplerPriority
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class_name SamplerPriority
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## If true, the [Sampler] will attempt to automatically detect the [field possibilities] on NOTIFICATION_READY.
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@export var autodetect_possibilities_on_ready: bool = true
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## If true, the [SamplerPriority] will attempt to automatically setup the recommended signals for all the [field possibilities] on NOTIFICATION_READY.
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## If true, the [SamplerPriority] will attempt to automatically setup the recommended signals for all the [field possibilities] on NOTIFICATION_READY.
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@export var autosetup_signals_on_ready: bool = true
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@export var autosetup_signals_on_ready: bool = true
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## Update [field possibilities] with the most likely subset of nodes.
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## Update [field possibilities] with the most likely subset of nodes.
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func autodetect_possibilities() -> void:
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func autodetect_possibilities() -> void:
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possibilities = find_children("*", "Priority", true, false)
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possibilities = get_parent().find_children("*", "Priority", true, false)
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## Setup the recommended signals for each node in [field possibilities].
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## Setup the recommended signals for each node in [field possibilities].
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func autosetup_signals() -> void:
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func autosetup_signals() -> void:
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@ -41,11 +44,14 @@ func get_ref(node: Node) -> Node:
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return node.get_ref()
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return node.get_ref()
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func _ready():
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func _ready() -> void:
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super._ready()
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if autodetect_possibilities_on_ready:
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autodetect_possibilities()
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if autosetup_signals_on_ready:
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if autosetup_signals_on_ready:
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autosetup_signals()
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autosetup_signals()
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func _autosetup_on_possibility_priority_changed(node: Priority, new: int, old: int):
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func _autosetup_on_possibility_priority_changed(new: int, old: int, node: Priority):
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if node == selected:
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if node == selected:
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if new < old:
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if new < old:
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sample_and_enable()
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sample_and_enable()
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@ -120,7 +120,6 @@ debug_color = Color(1, 0, 0, 0)
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stream = ExtResource("19_7la6c")
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stream = ExtResource("19_7la6c")
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[connection signal="timeout" from="GoldSpawner/TimerStddev" to="GoldSpawner" method="spawn"]
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[connection signal="timeout" from="GoldSpawner/TimerStddev" to="GoldSpawner" method="spawn"]
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[connection signal="ready" from="MovementSampler" to="MovementSampler" method="enable"]
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[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="priority_conditional"]
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[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="priority_conditional"]
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[connection signal="move" from="MovementWander" to="." method="_on_move"]
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[connection signal="move" from="MovementWander" to="." method="_on_move"]
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[connection signal="timeout" from="MovementWander/ChangeDirectionTimer" to="MovementWander" method="randomize_direction"]
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[connection signal="timeout" from="MovementWander/ChangeDirectionTimer" to="MovementWander" method="randomize_direction"]
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@ -183,7 +183,6 @@ stream = ExtResource("16_nswfl")
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[node name="FallSound" type="AudioStreamPlayer2D" parent="MovementDrag"]
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[node name="FallSound" type="AudioStreamPlayer2D" parent="MovementDrag"]
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stream = ExtResource("17_8kst2")
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stream = ExtResource("17_8kst2")
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[connection signal="ready" from="MovementSampler" to="MovementSampler" method="enable"]
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[connection signal="move" from="MovementIdle" to="." method="_on_move"]
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[connection signal="move" from="MovementIdle" to="." method="_on_move"]
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[connection signal="move_disabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="stop"]
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[connection signal="move_disabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="stop"]
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[connection signal="move_enabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="start"]
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[connection signal="move_enabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="start"]
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