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It works
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parent
3341c86e39
commit
8278a55069
3 changed files with 12 additions and 4 deletions
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@ -7,6 +7,8 @@ class_name MoveStraight
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signal changed_direction(new: Vector2)
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signal changed_direction(new: Vector2)
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@export var speed: float = 100.0
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@export var direction: Vector2:
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@export var direction: Vector2:
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get:
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get:
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return direction
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return direction
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@ -25,9 +27,9 @@ func randomize_direction() -> void:
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direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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func _physics_process(_delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if enabled:
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if enabled:
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move.emit(direction)
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move.emit(direction * delta * speed)
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func _on_changed_direction(new: Vector2) -> void:
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func _on_changed_direction(new: Vector2) -> void:
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Log.p(self, "Changed direction to: %s" % new)
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Log.p(self, "Changed direction to: %s" % new)
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@ -8,6 +8,8 @@ class_name MoveTowards
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signal changed_target(new: Node2D)
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signal changed_target(new: Node2D)
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@export var speed: float = 100.0
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@export var target: Node2D = null:
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@export var target: Node2D = null:
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get:
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get:
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return target
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return target
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@ -23,12 +25,12 @@ func clear_target() -> void:
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target = null
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target = null
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func _physics_process(_delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if enabled:
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if enabled:
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if target:
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if target:
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var gap = target.global_position - global_position
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var gap = target.global_position - global_position
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var norm = gap.normalized()
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var norm = gap.normalized()
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move.emit(norm)
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move.emit(norm * delta * speed)
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else:
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else:
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move.emit(Vector2.ZERO)
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move.emit(Vector2.ZERO)
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@ -117,6 +117,7 @@ libraries = {
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possibilities = [NodePath("../MovementIdle/IdlePriority"), NodePath("../MovementWander/WanderPriority"), NodePath("../MovementRunFromMouse/RunFromMousePriority"), NodePath("../MovementRunFromHunter/RunFromHunterPriority")]
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possibilities = [NodePath("../MovementIdle/IdlePriority"), NodePath("../MovementWander/WanderPriority"), NodePath("../MovementRunFromMouse/RunFromMousePriority"), NodePath("../MovementRunFromHunter/RunFromHunterPriority")]
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[node name="MovementIdle" parent="." instance=ExtResource("10_05kcd")]
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[node name="MovementIdle" parent="." instance=ExtResource("10_05kcd")]
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speed = 0.0
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enabled = false
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enabled = false
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[node name="IdlePriority" parent="MovementIdle" instance=ExtResource("11_0jlmk")]
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[node name="IdlePriority" parent="MovementIdle" instance=ExtResource("11_0jlmk")]
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@ -126,6 +127,7 @@ priority = 10
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one_shot = true
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one_shot = true
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[node name="MovementWander" parent="." instance=ExtResource("10_05kcd")]
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[node name="MovementWander" parent="." instance=ExtResource("10_05kcd")]
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speed = 66.0
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enabled = false
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enabled = false
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[node name="WanderPriority" parent="MovementWander" instance=ExtResource("11_0jlmk")]
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[node name="WanderPriority" parent="MovementWander" instance=ExtResource("11_0jlmk")]
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@ -134,6 +136,7 @@ enabled = false
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one_shot = true
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one_shot = true
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[node name="MovementRunFromMouse" parent="." instance=ExtResource("12_x2g3x")]
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[node name="MovementRunFromMouse" parent="." instance=ExtResource("12_x2g3x")]
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speed = -100.0
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enabled = false
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enabled = false
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[node name="RunFromMousePriority" parent="MovementRunFromMouse" instance=ExtResource("11_0jlmk")]
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[node name="RunFromMousePriority" parent="MovementRunFromMouse" instance=ExtResource("11_0jlmk")]
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@ -145,6 +148,7 @@ shape = SubResource("CircleShape2D_etpf6")
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debug_color = Color(1, 0, 0, 0.0470588)
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debug_color = Color(1, 0, 0, 0.0470588)
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[node name="MovementRunFromHunter" parent="." instance=ExtResource("12_x2g3x")]
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[node name="MovementRunFromHunter" parent="." instance=ExtResource("12_x2g3x")]
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speed = -100.0
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enabled = false
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enabled = false
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[node name="RunFromHunterPriority" parent="MovementRunFromHunter" instance=ExtResource("11_0jlmk")]
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[node name="RunFromHunterPriority" parent="MovementRunFromHunter" instance=ExtResource("11_0jlmk")]
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