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Create SummoningRecipe

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Steffo 2024-04-28 23:41:01 +02:00
parent 872ff3c6b6
commit 8ca2325f22
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
4 changed files with 149 additions and 0 deletions

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@icon("res://behaviours/summoning_recipe.svg")
extends Node2D
class_name SummoningRecipe
## A [Node2D] describing a possible recipe that can be performed with the [SummoningCircle].
##
## [Node2D] is required instead of [Node] as otherwise the child [Spawner] would lose its relative [field position].
## Emitted when [method do_match] is called, and the [field recipe] is successfully matched.
signal matched
## How [Sacrificable]s should be matched.
@export var mode := Mode.NONE
## Which [Sacrificable]s should be matched.
@export var recipe: Array[StringName] = []
func check_match(inputs: Array[StringName]) -> bool:
var matching: Array[bool] = recipe.map(func(): return false)
# This is awful, but I am too lazy to implement something better
# why is there no enumerate Q_Q
for input in inputs:
var idx = 0
for matchable in recipe:
if input == matchable and not matching[idx]:
matching[idx] = true
continue
idx += 1
# Use one of the various modes
# why do i have to do this
match mode:
Mode.NONE:
return false
Mode.ANY:
return matching.any(func(value): return value)
Mode.ALL:
return matching.all(func(value): return value)
Mode.EXACT:
return matching.all(func(value): return value) and len(inputs) == len(recipe)
_:
# Static analysis go home you're drunk
return false
func do_match(inputs: Array[StringName]) -> void:
if check_match(inputs):
matched.emit()
enum Mode {
## Never match the recipe.
NONE = 0,
## Match the recipe if a single one of the sacrificables is matched.
ANY = 1,
## Match the recipe if all the sacrificables are matched, even if more are present.
ALL = 2,
## Match the recipe if all the sacrificables are matched AND there are no other sacrificables present.
EXACT = 3,
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
viewBox="0 0 512 512"
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sodipodi:docname="summoning_recipe.svg"
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Width:  |  Height:  |  Size: 1.9 KiB

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[remap]
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[gd_scene load_steps=2 format=3 uid="uid://ufjnfj3itypj"]
[ext_resource type="Script" path="res://behaviours/summoning_recipe.gd" id="1_ek58s"]
[node name="SummoningRecipe" type="Node2D"]
script = ExtResource("1_ek58s")