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Don't make sprites implode while being dragged

This commit is contained in:
Steffo 2024-04-15 21:27:23 +02:00
parent 4d21559024
commit 8ed5cccabb
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -9,5 +9,5 @@ class_name SpriteLeftRight
func handle_move(movement: Vector2):
if movement.x > 0:
texture = right_texture
else:
elif movement.x < 0:
texture = left_texture