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Don't make sprites implode while being dragged
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1 changed files with 1 additions and 1 deletions
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@ -9,5 +9,5 @@ class_name SpriteLeftRight
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func handle_move(movement: Vector2):
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func handle_move(movement: Vector2):
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if movement.x > 0:
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if movement.x > 0:
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texture = right_texture
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texture = right_texture
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else:
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elif movement.x < 0:
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texture = left_texture
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texture = left_texture
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