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Make Gold
feel more satisfying to collect
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parent
e54831e616
commit
93c3e734f1
2 changed files with 9 additions and 2 deletions
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@ -2,6 +2,9 @@ extends Node2D
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class_name Gold
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@export var speed_up_factor := 8.0
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@onready var game: MainGame = MainGame.get_via_group(self)
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@onready var move_towards: MoveTowards = %"MoveTowards"
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@onready var collect_sound_spawner: Spawner = %"CollectSoundSpawner"
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@ -22,3 +25,7 @@ func collect() -> void:
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func _on_move(movement: Vector2) -> void:
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position += movement
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func _physics_process(delta: float) -> void:
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if move_towards.target != null:
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move_towards.speed *= pow(speed_up_factor, delta)
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@ -9,12 +9,13 @@
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[ext_resource type="PackedScene" uid="uid://eqg6snsgn1kh" path="res://players/gold_pickup_player.tscn" id="6_eoeje"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_w1h35"]
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radius = 64.0
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radius = 96.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_jm7yp"]
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[node name="Gold" type="Node2D"]
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script = ExtResource("1_lbls1")
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speed_up_factor = 8.0
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[node name="Collectible" parent="." instance=ExtResource("2_j75yq")]
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unique_name_in_owner = true
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@ -38,7 +39,6 @@ debug_color = Color(0, 0.388235, 0.815686, 0.219608)
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[node name="MoveTowards" parent="." instance=ExtResource("5_bcbgf")]
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unique_name_in_owner = true
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speed = 184.0
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[node name="CollectSoundSpawner" parent="." instance=ExtResource("5_t7ey8")]
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unique_name_in_owner = true
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