From 9c73dd7ebbb5f742c0ed56b17c5f2810f8475d7e Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Fri, 19 Apr 2024 18:19:37 +0200 Subject: [PATCH] Change `CharacterBody2D` `motion_mode` for `Imp` and `Sheep` to `FLOATING` --- entities/imp.tscn | 1 + entities/sheep.tscn | 1 + 2 files changed, 2 insertions(+) diff --git a/entities/imp.tscn b/entities/imp.tscn index f1ab3d8..fe5ecdf 100644 --- a/entities/imp.tscn +++ b/entities/imp.tscn @@ -27,6 +27,7 @@ radius = 40.0 [node name="Imp" type="CharacterBody2D"] collision_layer = 8 collision_mask = 14 +motion_mode = 1 script = ExtResource("1_dixpc") [node name="Sprite" parent="." instance=ExtResource("2_eqcdi")] diff --git a/entities/sheep.tscn b/entities/sheep.tscn index b49be9d..a3a324d 100644 --- a/entities/sheep.tscn +++ b/entities/sheep.tscn @@ -81,6 +81,7 @@ radius = 144.0 [node name="Sheep" type="CharacterBody2D"] collision_layer = 8 collision_mask = 14 +motion_mode = 1 script = ExtResource("1_4dmll") [node name="Sprite" parent="." instance=ExtResource("2_xbkrm")]