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https://github.com/Steffo99/hella-farm.git
synced 2024-11-25 01:24:23 +00:00
Temporarily remove Draggable
from Sheep
This commit is contained in:
parent
f1871a02ae
commit
a1053e13a9
2 changed files with 8 additions and 21 deletions
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@ -2,7 +2,6 @@ extends CharacterBody2D
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class_name Sheep
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@onready var draggable: Draggable = $"Draggable"
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@onready var sprite: SpriteLeftRight = $"Sprite"
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@onready var drag_sound: AudioStreamPlayer2D = $"Draggable/DragSound"
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@onready var drop_sound: AudioStreamPlayer2D = $"Draggable/DropSound"
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@ -13,19 +12,5 @@ func _ready() -> void:
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animator.play("RESET")
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func _on_move(movement: Vector2) -> void:
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if not draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_drag_move(movement: Vector2) -> void:
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if draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_draggable_dragged() -> void:
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drag_sound.play()
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animator.play("wobble")
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func _on_draggable_dropped() -> void:
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drop_sound.play()
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animator.play("RESET")
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move_and_collide(movement)
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sprite.handle_move(movement)
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@ -108,7 +108,7 @@ speed = 0.0
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enabled = false
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[node name="IdlePriority" parent="MovementIdle" instance=ExtResource("11_0jlmk")]
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priority = 10
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alternative_priority = 0
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[node name="BoredTimer" parent="MovementIdle" instance=ExtResource("12_c45uk")]
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one_shot = true
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@ -122,6 +122,7 @@ speed = 66.0
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enabled = false
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[node name="WanderPriority" parent="MovementWander" instance=ExtResource("11_0jlmk")]
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alternative_priority = 20
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[node name="TiredTimer" parent="MovementWander" instance=ExtResource("12_c45uk")]
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one_shot = true
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@ -133,6 +134,7 @@ speed = -100.0
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enabled = false
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[node name="RunFromMousePriority" parent="MovementRunFromMouse" instance=ExtResource("11_0jlmk")]
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alternative_priority = 30
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[node name="CursorSense" parent="MovementRunFromMouse" instance=ExtResource("13_5fkdr")]
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@ -154,19 +156,19 @@ enabled = false
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[connection signal="move_enabled" from="MovementIdle" to="MovementIdle/BoredTimer" method="start"]
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[connection signal="priority_changed_no_args" from="MovementIdle/IdlePriority" to="MovementSampler" method="enable"]
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[connection signal="timeout" from="MovementIdle/BoredTimer" to="MovementWander" method="randomize_direction"]
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[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="set_priority_if_truthy" binds= [20]]
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[connection signal="changed_direction" from="MovementWander" to="MovementWander/WanderPriority" method="priority_conditional"]
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[connection signal="move" from="MovementWander" to="." method="_on_move"]
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[connection signal="move_disabled" from="MovementWander" to="MovementWander/TiredTimer" method="stop"]
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[connection signal="move_enabled" from="MovementWander" to="MovementWander/TiredTimer" method="start"]
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[connection signal="priority_changed_no_args" from="MovementWander/WanderPriority" to="MovementSampler" method="enable"]
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[connection signal="timeout" from="MovementWander/TiredTimer" to="MovementWander" method="clear_direction"]
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[connection signal="changed_target" from="MovementRunFromMouse" to="MovementRunFromMouse/RunFromMousePriority" method="set_priority_if_truthy" binds= [30]]
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[connection signal="changed_target" from="MovementRunFromMouse" to="MovementRunFromMouse/RunFromMousePriority" method="priority_conditional"]
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[connection signal="move" from="MovementRunFromMouse" to="." method="_on_move"]
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[connection signal="move_enabled" from="MovementRunFromMouse" to="MovementWander" method="clear_direction"]
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[connection signal="priority_changed_no_args" from="MovementRunFromMouse/RunFromMousePriority" to="MovementSampler" method="enable"]
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[connection signal="cursor_entered" from="MovementRunFromMouse/CursorSense" to="MovementRunFromMouse" method="set_target"]
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[connection signal="cursor_exited" from="MovementRunFromMouse/CursorSense" to="MovementRunFromMouse" method="clear_target" unbinds=1]
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[connection signal="changed_target" from="MovementRunFromHunter" to="MovementRunFromHunter/RunFromHunterPriority" method="set_priority_if_truthy" binds= [40]]
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[connection signal="changed_target" from="MovementRunFromHunter" to="MovementRunFromHunter/RunFromHunterPriority" method="priority_conditional"]
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[connection signal="move" from="MovementRunFromHunter" to="." method="_on_move"]
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[connection signal="move_disabled" from="MovementRunFromHunter" to="MovementWander" method="clear_direction"]
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[connection signal="priority_changed_no_args" from="MovementRunFromHunter/RunFromHunterPriority" to="MovementSampler" method="enable"]
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