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autosave shenanigans

This commit is contained in:
Steffo 2024-04-14 00:51:15 +02:00
parent 3d412d6254
commit b00fc008d4
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0

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@ -1,18 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://brvbtvt4em32"] [gd_scene load_steps=2 format=3 uid="uid://brvbtvt4em32"]
[sub_resource type="GDScript" id="GDScript_tks6b"] [ext_resource type="Script" path="res://behaviours/counter.gd" id="1_dd5t1"]
script/source = "extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
"
[node name="Counter" type="Node"] [node name="Counter" type="Node"]
script = SubResource("GDScript_tks6b") script = ExtResource("1_dd5t1")