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Create HuntTarget behaviour

This commit is contained in:
Steffo 2024-04-14 23:29:29 +02:00
parent 05a0f84b70
commit b1ab4cc5c7
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
2 changed files with 67 additions and 0 deletions

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behaviours/hunt_target.gd Normal file
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extends Node2D
class_name HuntTarget
signal target_selected(target: Node2D)
signal target_abandoned(target: Node2D)
@export var tag: StringName:
get:
return tag
set(value):
tag = value
hunter.tag = value
@export var give_up_secs: float = 5.0
@onready var give_up_timer: Timer = $"GiveUpTimer"
@onready var hunter: Hunter = $"Hunter"
var target: Node2D = null
func pick_new_target():
var idx = Random.rng.randi_range(0, len(hunter.possible_targets) - 1)
target = hunter.possible_targets[idx]
target_selected.emit(target)
give_up_timer.start(give_up_secs)
func _ready():
hunter.tag = tag
func _on_hunter_tracked(_body: Node2D):
if target == null:
pick_new_target()
func _on_hunter_untracked(body: Node2D):
if body == target:
target = null
pick_new_target()
func _on_give_up_timer_timeout() -> void:
target = null
pick_new_target()
func _on_target_selected(body: Node2D) -> void:
Log.p(self, "Target selected: %s" % body)
func _on_target_abandoned(body: Node2D) -> void:
Log.p(self, "Target abandoned: %s" % body)

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[gd_scene load_steps=3 format=3 uid="uid://dxmodn8mbvw0i"]
[ext_resource type="Script" path="res://behaviours/hunt_target.gd" id="1_1ex7u"]
[ext_resource type="PackedScene" uid="uid://ctpn4hvkhxoi3" path="res://behaviours/hunter.tscn" id="2_vjdtc"]
[node name="HuntTarget" type="Node2D"]
script = ExtResource("1_1ex7u")
[node name="Hunter" parent="." instance=ExtResource("2_vjdtc")]
[node name="GiveUpTimer" type="Timer" parent="."]
[connection signal="target_abandoned" from="." to="." method="_on_target_abandoned"]
[connection signal="target_selected" from="." to="." method="_on_target_selected"]
[connection signal="tracked" from="Hunter" to="." method="_on_hunter_tracked"]
[connection signal="untracked" from="Hunter" to="." method="_on_hunter_untracked"]
[connection signal="timeout" from="GiveUpTimer" to="." method="_on_give_up_timer_timeout"]