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Make Sheep
move
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2 changed files with 18 additions and 7 deletions
7
entities/sheep.gd
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7
entities/sheep.gd
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extends CharacterBody2D
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class_name Sheep
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func _on_move(movement: Vector2) -> void:
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move_and_collide(movement)
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[gd_scene load_steps=3 format=3 uid="uid://bc2bm8lbol18w"]
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[gd_scene load_steps=4 format=3 uid="uid://bc2bm8lbol18w"]
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[ext_resource type="Script" path="res://entities/sheep.gd" id="1_c2hn8"]
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[ext_resource type="Script" path="res://entities/sheep.gd" id="1_4dmll"]
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[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_tfd2i"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_08frh"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_08frh"]
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[node name="Sheep" type="RigidBody2D"]
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[node name="Sheep" type="CharacterBody2D"]
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input_pickable = true
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script = ExtResource("1_4dmll")
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linear_damp = 20.0
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script = ExtResource("1_c2hn8")
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[node name="Sprite" type="Sprite2D" parent="."]
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[node name="Sprite" type="Sprite2D" parent="."]
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scale = Vector2(32, 32)
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scale = Vector2(32, 32)
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texture = SubResource("PlaceholderTexture2D_08frh")
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texture = SubResource("PlaceholderTexture2D_08frh")
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[connection signal="input_event" from="." to="." method="_on_input_event"]
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[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_tfd2i")]
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scale = Vector2(30, 30)
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speed = -20.0
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can_detach = true
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[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
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