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https://github.com/Steffo99/hella-farm.git
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Remove old cthulhu sprite
This commit is contained in:
parent
8b50656df5
commit
bad1bec1c4
4 changed files with 0 additions and 74 deletions
BIN
temp/monster_cthulhu_onground_left.png
(Stored with Git LFS)
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temp/monster_cthulhu_onground_left.png
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ujneqyxsfshq"
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path="res://.godot/imported/monster_cthulhu_onground_left.png-64e6abb56af862238bdaf3064c4254c7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://temp/monster_cthulhu_onground_left.png"
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dest_files=["res://.godot/imported/monster_cthulhu_onground_left.png-64e6abb56af862238bdaf3064c4254c7.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
temp/monster_cthulhu_onground_right.png
(Stored with Git LFS)
BIN
temp/monster_cthulhu_onground_right.png
(Stored with Git LFS)
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cddnolxvgplb7"
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path="res://.godot/imported/monster_cthulhu_onground_right.png-d938a45bcdebdc236d6af7664a19f4f3.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://temp/monster_cthulhu_onground_right.png"
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dest_files=["res://.godot/imported/monster_cthulhu_onground_right.png-d938a45bcdebdc236d6af7664a19f4f3.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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