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Create Collectible
behaviour based on @snowycoder's Gold
entity
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15
behaviours/collectable.gd
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15
behaviours/collectable.gd
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extends Node2D
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class_name Collectable
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@export var tag: StringName
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signal collected(tag: StringName)
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func _on_mouse_area_mouse_entered() -> void:
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collected.emit()
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func _on_collected(t: StringName) -> void:
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Log.p(self, "Collected: %s" % t)
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14
behaviours/collectable.tscn
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behaviours/collectable.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dj72yshd25ucx"]
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[ext_resource type="Script" path="res://behaviours/collectable.gd" id="1_p0pc3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_su28r"]
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radius = 16.4012
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[node name="Collectable" type="Node2D"]
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script = ExtResource("1_p0pc3")
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[node name="CollectArea" type="Area2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="CollectArea"]
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shape = SubResource("CircleShape2D_su28r")
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