mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-22 16:14:22 +00:00
Add eat_target and imp behaviour
This commit is contained in:
parent
5dd3c62410
commit
c12ff464e2
12 changed files with 218 additions and 72 deletions
39
behaviours/eat_target.gd
Normal file
39
behaviours/eat_target.gd
Normal file
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@ -0,0 +1,39 @@
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extends Node2D
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class_name EatTarget
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signal eaten(target: Node2D)
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signal move(movement: Vector2)
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@export var tag: StringName:
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get:
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return tag
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set(value):
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tag = value
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if hunt_target != null:
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hunt_target.tag = value
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if eater != null:
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eater.tag = value
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@onready var hunt_target: HuntTarget = $"HuntTarget"
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@onready var eater: Eater = $"Eater"
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@onready var move_towards: MoveTowardsTarget = $"MoveTowardsTarget"
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func _ready():
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hunt_target.tag = tag
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eater.tag = tag
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func _on_target_selected(body: Node2D) -> void:
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move_towards.target = body
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func _on_target_abandoned(_body: Node2D) -> void:
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move_towards.target = null
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func _on_eater_eaten(edible):
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eaten.emit(edible)
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func _on_move_towards_target_move(movement):
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move.emit(movement)
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22
behaviours/eat_target.tscn
Normal file
22
behaviours/eat_target.tscn
Normal file
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@ -0,0 +1,22 @@
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[gd_scene load_steps=5 format=3 uid="uid://dfitiajuuvdko"]
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[ext_resource type="Script" path="res://behaviours/eat_target.gd" id="1_tlnlt"]
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[ext_resource type="PackedScene" uid="uid://dxmodn8mbvw0i" path="res://behaviours/hunt_target.tscn" id="2_c8wdv"]
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[ext_resource type="PackedScene" uid="uid://jg7qkbswgqjc" path="res://behaviours/eater.tscn" id="3_ir2yh"]
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[ext_resource type="PackedScene" uid="uid://kceb2v2dm0qn" path="res://behaviours/move_towards_target.tscn" id="4_1qc2q"]
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[node name="EatTarget" type="Node2D"]
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script = ExtResource("1_tlnlt")
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[node name="HuntTarget" parent="." instance=ExtResource("2_c8wdv")]
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tag = &""
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give_up_secs = 5.0
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[node name="Eater" parent="." instance=ExtResource("3_ir2yh")]
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[node name="MoveTowardsTarget" parent="." instance=ExtResource("4_1qc2q")]
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[connection signal="target_abandoned" from="HuntTarget" to="." method="_on_target_abandoned"]
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[connection signal="target_selected" from="HuntTarget" to="." method="_on_target_selected"]
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[connection signal="eaten" from="Eater" to="." method="_on_eater_eaten"]
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[connection signal="move" from="MoveTowardsTarget" to="." method="_on_move_towards_target_move"]
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@ -11,7 +11,8 @@ signal target_abandoned(target: Node2D)
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return tag
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return tag
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set(value):
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set(value):
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tag = value
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tag = value
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hunter.tag = value
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if hunter != null:
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hunter.tag = value
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@export var give_up_secs: float = 5.0
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@export var give_up_secs: float = 5.0
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@ -22,6 +23,9 @@ var target: Node2D = null
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func pick_new_target():
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func pick_new_target():
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if hunter.possible_targets.is_empty():
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return
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var idx = Random.rng.randi_range(0, len(hunter.possible_targets) - 1)
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var idx = Random.rng.randi_range(0, len(hunter.possible_targets) - 1)
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target = hunter.possible_targets[idx]
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target = hunter.possible_targets[idx]
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target_selected.emit(target)
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target_selected.emit(target)
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@ -37,6 +41,7 @@ func _on_hunter_tracked(_body: Node2D):
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func _on_hunter_untracked(body: Node2D):
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func _on_hunter_untracked(body: Node2D):
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if body == target:
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if body == target:
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target = null
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target = null
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target_abandoned.emit(body)
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pick_new_target()
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pick_new_target()
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func _on_give_up_timer_timeout() -> void:
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func _on_give_up_timer_timeout() -> void:
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@ -5,6 +5,8 @@
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[node name="HuntTarget" type="Node2D"]
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[node name="HuntTarget" type="Node2D"]
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script = ExtResource("1_1ex7u")
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script = ExtResource("1_1ex7u")
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tag = null
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give_up_secs = null
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[node name="Hunter" parent="." instance=ExtResource("2_vjdtc")]
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[node name="Hunter" parent="." instance=ExtResource("2_vjdtc")]
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@ -1,8 +1,46 @@
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extends MoveTowards
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extends Node2D
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class_name MoveTowardsMouse
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class_name MoveTowardsMouse
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signal move(movement: Vector2)
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signal detached
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signal captured
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@onready var game := MainGame.get_ancestor(self)
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@onready var game := MainGame.get_ancestor(self)
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@export var speed: float = 100.0
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@export var can_detach: bool = false
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enum State { DETACHED, CAPTURED }
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var state: State = State.DETACHED
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func get_followed_global_position():
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func get_followed_global_position():
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return game.camera.get_global_mouse_position()
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return game.camera.get_global_mouse_position()
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func get_followed_mouse_position():
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var global_followed_position: Vector2 = get_followed_global_position()
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var relative_followed_position: Vector2 = global_followed_position - global_position
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return relative_followed_position
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func _physics_process(delta: float) -> void:
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match state:
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State.CAPTURED:
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var relative_followed_position: Vector2 = get_followed_mouse_position()
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var direction: Vector2 = position.direction_to(relative_followed_position)
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var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
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var movement: Vector2 = direction * actual_speed
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move.emit(movement)
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func _on_capture_area_mouse_entered() -> void:
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state = State.CAPTURED
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captured.emit()
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func _on_capture_area_mouse_exited() -> void:
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if can_detach:
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state = State.DETACHED
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detached.emit()
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@ -1,8 +1,29 @@
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extends MoveTowards
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extends Node2D
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class_name MoveTowardsTarget
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class_name MoveTowardsTarget
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signal move(movement: Vector2)
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@export var speed: float = 100.0
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@export var target: Node2D
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@export var target: Node2D
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func get_followed_global_position():
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func get_followed_global_position():
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return target.global_position
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return target.global_position
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func get_followed_mouse_position():
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var global_followed_position: Vector2 = get_followed_global_position()
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var relative_followed_position: Vector2 = global_followed_position - global_position
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return relative_followed_position
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func _physics_process(delta: float) -> void:
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if target == null:
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return
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var relative_followed_position: Vector2 = get_followed_mouse_position()
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var direction: Vector2 = position.direction_to(relative_followed_position)
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var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
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var movement: Vector2 = direction * actual_speed
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move.emit(movement)
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@ -1,13 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://kceb2v2dm0qn"]
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[gd_scene load_steps=2 format=3 uid="uid://kceb2v2dm0qn"]
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[ext_resource type="Script" path="res://behaviours/move_towards_target.gd" id="1_703gy"]
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[ext_resource type="Script" path="res://behaviours/move_towards_target.gd" id="1_703gy"]
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[ext_resource type="PackedScene" uid="uid://cbg5kgwxusvxf" path="res://behaviours/hover_detector.tscn" id="2_nq6qb"]
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[node name="MoveTowardsTarget" type="Node2D"]
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[node name="MoveTowardsTarget" type="Node2D"]
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script = ExtResource("1_703gy")
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script = ExtResource("1_703gy")
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[node name="CaptureArea" parent="." instance=ExtResource("2_nq6qb")]
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collision_mask = 24
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[connection signal="mouse_entered" from="CaptureArea" to="." method="_on_capture_area_mouse_entered"]
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[connection signal="mouse_exited" from="CaptureArea" to="." method="_on_capture_area_mouse_exited"]
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@ -6,53 +6,6 @@
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_08frh"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_08frh"]
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[sub_resource type="Animation" id="Animation_mqmwg"]
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resource_name = "fade_out"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:modulate:r")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite:modulate:a")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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[sub_resource type="Animation" id="Animation_rrrnd"]
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[sub_resource type="Animation" id="Animation_rrrnd"]
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length = 0.001
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/type = "bezier"
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@ -100,6 +53,53 @@ tracks/3/keys = {
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"times": PackedFloat32Array(0)
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"times": PackedFloat32Array(0)
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}
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}
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[sub_resource type="Animation" id="Animation_mqmwg"]
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resource_name = "fade_out"
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:modulate:r")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite:modulate:g")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite:modulate:b")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite:modulate:a")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fs8h8"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_fs8h8"]
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_data = {
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_data = {
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"RESET": SubResource("Animation_rrrnd"),
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"RESET": SubResource("Animation_rrrnd"),
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@ -1,6 +1,10 @@
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extends CharacterBody2D
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extends CharacterBody2D
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class_name Imp
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class_name Imp
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@export var skull_chance: float = 0.2
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@onready var skull_spawner: Spawner = $"SkullSpawner"
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@onready var draggable: Draggable = $"Draggable"
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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@ -8,5 +12,21 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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pass
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func _on_eat_target_eaten(_target: Edible):
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if Random.rng.randf() < skull_chance:
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skull_spawner.spawn()
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func _on_draggable_move(movement:Vector2):
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if draggable.being_dragged:
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print("move", movement)
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move_and_collide(movement)
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||||||
|
func _on_move(movement:Vector2):
|
||||||
|
if not draggable.being_dragged:
|
||||||
|
print("move", movement)
|
||||||
|
move_and_collide(movement)
|
|
@ -1,9 +1,10 @@
|
||||||
[gd_scene load_steps=7 format=3 uid="uid://4d3ksr3171x4"]
|
[gd_scene load_steps=8 format=3 uid="uid://4d3ksr3171x4"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://entities/imp.gd" id="1_dixpc"]
|
[ext_resource type="Script" path="res://entities/imp.gd" id="1_dixpc"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dxmodn8mbvw0i" path="res://behaviours/hunt_target.tscn" id="3_6bq0i"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dijcjahkddudv" path="res://behaviours/draggable.tscn" id="3_4528r"]
|
[ext_resource type="PackedScene" uid="uid://dijcjahkddudv" path="res://behaviours/draggable.tscn" id="3_4528r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://kceb2v2dm0qn" path="res://behaviours/move_towards_target.tscn" id="4_ofu70"]
|
[ext_resource type="PackedScene" uid="uid://dfitiajuuvdko" path="res://behaviours/eat_target.tscn" id="3_iybf3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cyrg770fsetyu" path="res://behaviours/spawner.tscn" id="4_d8lgm"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="5_yrfoq"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_c5tcn"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_c5tcn"]
|
||||||
radius = 16.0
|
radius = 16.0
|
||||||
|
@ -31,11 +32,12 @@ scale = Vector2(0.5, 0.5)
|
||||||
[node name="DropSound" type="AudioStreamPlayer2D" parent="Draggable"]
|
[node name="DropSound" type="AudioStreamPlayer2D" parent="Draggable"]
|
||||||
scale = Vector2(0.5, 0.5)
|
scale = Vector2(0.5, 0.5)
|
||||||
|
|
||||||
[node name="HuntTarget" parent="." instance=ExtResource("3_6bq0i")]
|
[node name="EatTarget" parent="." instance=ExtResource("3_iybf3")]
|
||||||
tag = &"Sheep"
|
tag = &"Sheep"
|
||||||
|
|
||||||
[node name="MoveTowardsTarget" parent="." instance=ExtResource("4_ofu70")]
|
[node name="SkullSpawner" parent="." instance=ExtResource("4_d8lgm")]
|
||||||
|
scene = ExtResource("5_yrfoq")
|
||||||
|
|
||||||
[connection signal="dragged" from="Draggable" to="." method="_on_draggable_dragged"]
|
[connection signal="move" from="Draggable" to="." method="_on_draggable_move"]
|
||||||
[connection signal="dropped" from="Draggable" to="." method="_on_draggable_dropped"]
|
[connection signal="eaten" from="EatTarget" to="." method="_on_eat_target_eaten"]
|
||||||
[connection signal="move" from="Draggable" to="." method="_on_drag_move"]
|
[connection signal="move" from="EatTarget" to="." method="_on_move"]
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://b38wkla8e7rmo"]
|
[gd_scene load_steps=4 format=3 uid="uid://b38wkla8e7rmo"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://main.gd" id="1_jyg3q"]
|
[ext_resource type="Script" path="res://main.gd" id="1_jyg3q"]
|
||||||
[ext_resource type="Material" uid="uid://dpumcyplql08q" path="res://postprocess.material" id="2_3o1ux"]
|
[ext_resource type="Material" path="res://postprocess.material" id="2_3o1ux"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bkm7id1wdwywg" path="res://scenes/menu/safe_margin_container.tscn" id="2_ah6n8"]
|
[ext_resource type="PackedScene" uid="uid://bkm7id1wdwywg" path="res://scenes/menu/safe_margin_container.tscn" id="2_ah6n8"]
|
||||||
|
|
||||||
[node name="Main" type="Node"]
|
[node name="Main" type="Node"]
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=13 format=3 uid="uid://cxj5aud02f40j"]
|
[gd_scene load_steps=14 format=3 uid="uid://cxj5aud02f40j"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/game/main_game.gd" id="1_wiglu"]
|
[ext_resource type="Script" path="res://scenes/game/main_game.gd" id="1_wiglu"]
|
||||||
[ext_resource type="PackedScene" path="res://behaviours/spawner.tscn" id="2_bx37o"]
|
[ext_resource type="PackedScene" uid="uid://cyrg770fsetyu" path="res://behaviours/spawner.tscn" id="2_bx37o"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dm068vaseh45n" path="res://scenes/game/game_camera.tscn" id="2_db5xs"]
|
[ext_resource type="PackedScene" uid="uid://dm068vaseh45n" path="res://scenes/game/game_camera.tscn" id="2_db5xs"]
|
||||||
[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="3_p6jw3"]
|
[ext_resource type="PackedScene" uid="uid://brvbtvt4em32" path="res://behaviours/counter.tscn" id="3_p6jw3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://eqb3vfbvjefp" path="res://entities/cloud.tscn" id="3_whlmm"]
|
[ext_resource type="PackedScene" uid="uid://eqb3vfbvjefp" path="res://entities/cloud.tscn" id="3_whlmm"]
|
||||||
|
@ -9,6 +9,7 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="4_eu7q4"]
|
[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="4_eu7q4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="5_63bwb"]
|
[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="5_63bwb"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dyvkvmw7wxwe5" path="res://icon.svg" id="9_8kxq4"]
|
[ext_resource type="Texture2D" uid="uid://dyvkvmw7wxwe5" path="res://icon.svg" id="9_8kxq4"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://4d3ksr3171x4" path="res://entities/imp.tscn" id="10_26rf6"]
|
||||||
|
|
||||||
[sub_resource type="TileSet" id="TileSet_g2dkm"]
|
[sub_resource type="TileSet" id="TileSet_g2dkm"]
|
||||||
|
|
||||||
|
@ -72,12 +73,12 @@ position = Vector2(379, -58)
|
||||||
position = Vector2(456, -7)
|
position = Vector2(456, -7)
|
||||||
|
|
||||||
[node name="Sheep" parent="." instance=ExtResource("5_63bwb")]
|
[node name="Sheep" parent="." instance=ExtResource("5_63bwb")]
|
||||||
position = Vector2(-135, -134)
|
position = Vector2(-273, -86)
|
||||||
|
|
||||||
[node name="SpawnedEntities" type="Node2D" parent="."]
|
[node name="SpawnedEntities" type="Node2D" parent="."]
|
||||||
|
|
||||||
[node name="Cloud" parent="." instance=ExtResource("3_whlmm")]
|
[node name="Cloud" parent="." instance=ExtResource("3_whlmm")]
|
||||||
position = Vector2(-3, -112)
|
position = Vector2(-62, -239)
|
||||||
|
|
||||||
[node name="Node2D" type="Node2D" parent="."]
|
[node name="Node2D" type="Node2D" parent="."]
|
||||||
position = Vector2(590, 317)
|
position = Vector2(590, 317)
|
||||||
|
@ -93,4 +94,7 @@ texture = ExtResource("9_8kxq4")
|
||||||
scale = Vector2(0.0886132, 0.0886132)
|
scale = Vector2(0.0886132, 0.0886132)
|
||||||
shape = SubResource("CircleShape2D_3du4x")
|
shape = SubResource("CircleShape2D_3du4x")
|
||||||
|
|
||||||
|
[node name="Imp" parent="." instance=ExtResource("10_26rf6")]
|
||||||
|
position = Vector2(-275, 10)
|
||||||
|
|
||||||
[connection signal="mouse_entered" from="Node2D/Area2D" to="CloudSpawner" method="spawn"]
|
[connection signal="mouse_entered" from="Node2D/Area2D" to="CloudSpawner" method="spawn"]
|
||||||
|
|
Loading…
Reference in a new issue