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Add a couple newlines in SacrificeStone
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@ -1,11 +1,14 @@
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extends Node2D
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class_name SacrificeStone
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signal sacrifice_changed(entity: Node2D, type: Enums.MonsterType)
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var current_monster: Node2D
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var current_type: Enums.MonsterType = Enums.MonsterType.None
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func _on_tracked(body: Node2D):
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if current_monster != null:
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Log.w(self, "Captured two entities")
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