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https://github.com/Steffo99/hella-farm.git
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Refactor MoveTowards
so that it only handles deciding a direction
This commit is contained in:
parent
e2f4ad461e
commit
d222e8c066
4 changed files with 93 additions and 33 deletions
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@ -1,44 +1,22 @@
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@icon("res://behaviours/move_towards.svg")
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extends Node2D
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class_name MoveTowards
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signal move(movement: Vector2)
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signal detached
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signal captured
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## A node emitting the [signal move] signal each physics timestep to move towards the position of [field target].
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@export var speed: float = 100.0
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@export var can_detach: bool = false
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signal move(norm: Vector2)
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enum State { DETACHED, CAPTURED }
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var state: State = State.DETACHED
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func get_followed_global_position():
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return Vector2.ZERO # OVERRIDE ME!
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@export var target: Node2D = null
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func get_followed_mouse_position():
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var global_followed_position: Vector2 = get_followed_global_position()
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var relative_followed_position: Vector2 = global_followed_position - global_position
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return relative_followed_position
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func _ready() -> void:
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if target == null:
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Log.w(self, "No target is set, no signals will be emitted.")
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func _physics_process(delta: float) -> void:
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match state:
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State.CAPTURED:
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var relative_followed_position: Vector2 = get_followed_mouse_position()
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var direction: Vector2 = position.direction_to(relative_followed_position)
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var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
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var movement: Vector2 = direction * actual_speed
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move.emit(movement)
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func _on_capture_area_mouse_entered() -> void:
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state = State.CAPTURED
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captured.emit()
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func _on_capture_area_mouse_exited() -> void:
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if can_detach:
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state = State.DETACHED
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detached.emit()
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func _physics_process(_delta: float) -> void:
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var gap = target.global_position - global_position
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var norm = gap.normalized()
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move.emit(norm)
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39
behaviours/move_towards.svg
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39
behaviours/move_towards.svg
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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viewBox="0 0 512 512"
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version="1.1"
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id="svg1"
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sodipodi:docname="move_towards.svg"
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width="16"
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height="16"
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inkscape:version="1.3.2 (091e20ef0f, 2023-11-25, custom)"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs1" />
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<sodipodi:namedview
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id="namedview1"
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pagecolor="#ffffff"
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bordercolor="#000000"
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borderopacity="0.25"
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inkscape:showpageshadow="2"
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inkscape:pageopacity="0.0"
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inkscape:pagecheckerboard="0"
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inkscape:deskcolor="#d1d1d1"
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inkscape:zoom="1.6464844"
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inkscape:cx="223.8102"
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inkscape:cy="236.56465"
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inkscape:window-width="1920"
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inkscape:window-height="1020"
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inkscape:window-x="1280"
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inkscape:window-y="32"
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inkscape:window-maximized="1"
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inkscape:current-layer="svg1" />
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<!--! Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License) Copyright 2024 Fonticons, Inc. -->
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<path
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d="m 470.6125,278.6 c 12.5,-12.5 12.5,-32.8 0,-45.3 l -160,-160 c -12.5,-12.5 -32.8,-12.5 -45.3,0 -12.5,12.5 -12.5,32.8 0,45.3 l 105.5,105.4 h -306.8 c -17.7,0 -32,14.3 -32,32 0,17.7 14.3,32 32,32 h 306.7 l -105.3,105.4 c -12.5,12.5 -12.5,32.8 0,45.3 12.5,12.5 32.8,12.5 45.3,0 l 160,-160 z"
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id="path1"
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style="fill:#8da5f3" />
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</svg>
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After Width: | Height: | Size: 1.6 KiB |
37
behaviours/move_towards.svg.import
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37
behaviours/move_towards.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d10wobjiuh1mm"
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path="res://.godot/imported/move_towards.svg-f5d5c8fa66b43d0301cc029ecee0a291.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://behaviours/move_towards.svg"
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dest_files=["res://.godot/imported/move_towards.svg-f5d5c8fa66b43d0301cc029ecee0a291.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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6
behaviours/move_towards.tscn
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6
behaviours/move_towards.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cml7rqvyfuagx"]
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[ext_resource type="Script" path="res://behaviours/move_towards.gd" id="1_256ue"]
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[node name="MoveTowards" type="Node2D"]
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script = ExtResource("1_256ue")
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