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https://github.com/Steffo99/hella-farm.git
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Add gold nugget
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parent
d4c844e878
commit
df683f3141
6 changed files with 86 additions and 2 deletions
18
entities/gold.gd
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18
entities/gold.gd
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extends Node2D
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## Emitted when the player hoveres the nugget
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signal hovered
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_mouse_entered():
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hovered.emit()
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print("Hovered")
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21
entities/gold.tscn
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21
entities/gold.tscn
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[gd_scene load_steps=4 format=3 uid="uid://uoxwjpmgg27a"]
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[ext_resource type="Script" path="res://entities/gold.gd" id="1_lbls1"]
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[ext_resource type="Texture2D" uid="uid://d3o13ebmcux2d" path="res://media/nugget.png" id="2_d322a"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_bjgas"]
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radius = 16.4012
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[node name="Gold" type="Node2D"]
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script = ExtResource("1_lbls1")
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[node name="Nugget" type="Sprite2D" parent="."]
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position = Vector2(1, 0)
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texture = ExtResource("2_d322a")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_bjgas")
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[connection signal="mouse_entered" from="Area2D" to="." method="_on_area_2d_mouse_entered"]
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@ -58,7 +58,6 @@ func _process(delta):
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func _physics_process(delta):
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gravity_scale = 0
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print(linear_velocity.length())
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if state == State.STATE_THROWN and linear_velocity.length() < 300:
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linear_velocity = Vector2.ZERO
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state = State.STATE_WALK
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BIN
media/nugget.png
(Stored with Git LFS)
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BIN
media/nugget.png
(Stored with Git LFS)
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Binary file not shown.
34
media/nugget.png.import
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34
media/nugget.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3o13ebmcux2d"
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path="res://.godot/imported/nugget.png-5b98c47cf6ba2c12cc0579f784634817.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://media/nugget.png"
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dest_files=["res://.godot/imported/nugget.png-5b98c47cf6ba2c12cc0579f784634817.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://cxj5aud02f40j"]
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[gd_scene load_steps=5 format=3 uid="uid://cxj5aud02f40j"]
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[ext_resource type="Script" path="res://scenes/game/game.gd" id="1_tau5t"]
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[ext_resource type="PackedScene" uid="uid://bc2bm8lbol18w" path="res://entities/sheep.tscn" id="2_8268g"]
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[ext_resource type="PackedScene" uid="uid://uoxwjpmgg27a" path="res://entities/gold.tscn" id="3_48ps6"]
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[sub_resource type="TileSet" id="TileSet_g2dkm"]
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@ -15,3 +16,11 @@ format = 2
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[node name="Sheep" parent="." instance=ExtResource("2_8268g")]
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position = Vector2(637, 318)
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run_speed = 600
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[node name="Gold" parent="." instance=ExtResource("3_48ps6")]
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[node name="Gold2" parent="." instance=ExtResource("3_48ps6")]
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position = Vector2(368, 391)
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[node name="Gold3" parent="." instance=ExtResource("3_48ps6")]
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position = Vector2(620, 464)
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